
I'm currently going over all interiors to make sure they go well with the vanilla Light Bulb intensities without exposing things to pure white surfaces. Which happens in a few vanilla interiors
Ok after I've uploaded the imagespace modules I will do another test version with a more proper interior ambient lighting based on the weathers.
After that is done I need to look into the best way of how to implement that feature without destroying any vanilla features. There is only one issue
that I know of now.
And actually it has Day, Night, Sunset and Sunrise time periods

So far those are the 2 methods I know of No-Script and with "find and apply weather" script.
I have also started working on imagespace modifiers which controls "night eye" effects as one example and other special lighting effects that happens at certain points in the game,
so they will go better with my ELE changes. For another example when you get attacked by a Spriggan sometimes the screen distorts the lighting to have a brighter green tint
to it for a couple of seconds those are the type of special lighting effects I will cover in my ELE - Special Lighting module. As I've said before I will cover every type of lighting in Skyrim

However I will not change the basic look of them, such as the "getting-attacked-by-a-spriggan" effect lighting will still have that green tint to it just more refined for ELE's overall lighting changes.
As long as people understand what you say it's good English in my book

I'm the best English speaker or writer either.