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| Enhanced Lighting for ENB, updated 25 November-14 http://enbdev.com/enbseries/forum/viewtopic.php?f=6&t=1930 |
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| Author: | Saberus [ 27 Jul 2013, 03:57 ] |
| Post subject: | Re: Enhanced Lightning for ENB, updated 07/25 |
Woa! that was fast
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| Author: | jones81 [ 27 Jul 2013, 08:29 ] |
| Post subject: | Re: Enhanced Lightning for ENB, updated 07/25 |
Nice work JawZ, i´m still excited for the finish of your mod Thumbs up |
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| Author: | CruNcher [ 27 Jul 2013, 12:59 ] |
| Post subject: | Re: Enhanced Lightning for ENB, updated 07/25 |
@--JawZ-- just that i get right how CE works there are 2 layers that impact the look and feel imagespaces and weathers ? im testing this with the teofis command it seems to turn all the imagespace processing bethesda did off entirely (it also turns ENBs shaders off entirely, not render render manipulations) but when you change weathers it still changes the appearance how colors textures and partially specular it seems react so i wonder how this works exactly. Or are there imagespaces defined for Weather states that wont be impacted by the teofis command ? So bethesda mixes 2 states (screen tonemaping and weather tonemaping) for changing the overall appearance i mean weathers impact the ground lighting based on some color formula additionally to the tonemapping layer itself ? You have a lot experience in the CE Editor maybe you can explain this difference Btw your realistic cloud work looks great Cant wait until someone builds Realistic cities under your clouds Teofis on (enb disabled) Skyrimclear ![]() Default weather
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| Author: | --JawZ-- [ 27 Jul 2013, 13:32 ] |
| Post subject: | Re: Enhanced Lightning for ENB, updated 07/25 |
There are more than just the imagespace and weather that adjust the exterior lighting for instance, but those are the ones that creates the base look. Each weather have normally 4 different imagespaces assigned to it, 1 for each time period which are Day, Sunset, Night and Sunrise. Then there are these things that alter lighting as well; Lighting Templates - You might call it the "interior weather" control as it has similar settings that can be found in the weather dialog window. Fog control, ambient and directional lighting and so on. Imagespace Modifiers - Similar to imagespace but are used for special lighting conditions such as the Night Eye effect, the blur screen when you get hit and similar occasions where lighting changes for a few seconds by some trigger for instance using the Night Eye effect. In simplest terms weathers assign specific RGB color values to different objects while imagespaces controls overall scene color and does not alter any specific object but instead adjust them all equally. Who is this teofis and what has he created that will allow you to disable Skyrim processing? Is it similar to what ENB does with the APPLYGAMECOLORCORRECTION or something more along the lines of the Imaginator by using Skyrim script language to be able to adjust certain imagespace settings?? The weathers don't have any HDR effects there are only RGB and alpha color values. Imagespace however have something called "White" command which let's you adjust the max RGB value that can be used, similar to EToneMappingOversaturation visually at least. I have some experience with the Creation Kit/CK but I do not know of this CE editor you are referring to They still need a lot of work before I release them and I also need to find the best place to put them in the sky. |
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| Author: | CruNcher [ 27 Jul 2013, 13:55 ] |
| Post subject: | Re: Enhanced Lightning for ENB, updated 07/25 |
No teofis is a console command see above it disables the tonemapping layer (imagespaces) but that doesn't affect the weather layer i understand it now as i said 2 layers the second as you confirmed based on a RGB value color formula. Im currently only interested in outside overall Rendering results and how these parts affect texture colors combined with the light and shadows (TOD). CK is for me also the CE Editor but yeah Bethesda doesn't call this complexity beast not for nothing creation kit i also can only guess for what teofis as a acronym stands for i guess the [is] at the end surely means imagespace but [teof] i dunno. most probably something like turn e of imagespace hmm maybe [t]oggle [e]nd [of] [i]mage[s]pace = teofis that would sound plausible i guess for what it does hey that info is even on the net Quote: TEOFIS stands for ToggleEOFImageSpace
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| Author: | --JawZ-- [ 27 Jul 2013, 14:24 ] |
| Post subject: | Re: Enhanced Lightning for ENB, updated 07/25 |
Glad I could help you out understanding the difference and purposes of the imagespace and weather lighting effects. The last one is correct. |
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| Author: | CruNcher [ 27 Jul 2013, 14:34 ] |
| Post subject: | Re: Enhanced Lightning for ENB, updated 07/25 |
yeah there is a lot of things i still have to understand one of those is always when i test the normal Gameplay Helgen Keep is sometimes really crazy in Performance there are severe bottlenecks in some rooms depending on how you view the room it's absolutely crazy i mean practically nothing changes but it stucks like crazy in a specific area inside the room. I never really experienced these performance bottlenecks outside but inside it can go weird i guess it's a Engine related thing most care seems to be gone in the outside rendering Performance results. i guess your light bulb work could help that or maybe moving to 1.9 even |
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