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Which part of ELE will you be using? To see which I should spend more time on.
ELE - Weathers
ELE - Interior Lighting
ELE - Light Bulbs
ELE - Spell and Torch Lighting
ELE - FX Effects
ELE - FX Emittance
All of them
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PostPosted: 02 Aug 2013, 16:33 
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Joined: 14 Jul 2013, 09:22
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--JawZ-- wrote:
A test version of my ELE preset will be released with the next update of the above mentioned imagespace module.

That is great news! ;)


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Tomoko
PostPosted: 02 Aug 2013, 16:41 
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:D


EDIT;

Preview shoots of the new updated adaptive interiors, Arcadia's Cauldron interior cell.

ENB is used here but it's running in "Patch mode" so no graphical changes are made by the ENB, a part from the ENB Downsampling which I tried out to see if it worked in Patch mode, which it did.


Day
Image

Night
Image

Sunset
Image

Sunrise
Image


Still some work to be done, one being adjusting the now dynamic interior Direct Lighting. Might be able to make it static again, we'll see.

Also I have not done any Day/Night detection alteration and I have only covered the Cauldron in the images above so far for testing purposes


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PostPosted: 02 Aug 2013, 17:24 
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8-)


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PostPosted: 02 Aug 2013, 19:09 
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Wow ... Those scenes with SSAO will look incredible! You keep surprising man. :)

Och tack för all info! Jag skall försöka leka runt lite i CK och se om jag kommer underfund med det. Alltid bra att kunna ifall man måste göra några snabba justeringar om inte annat. :)


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PostPosted: 02 Aug 2013, 19:47 
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I imagine they will, haven't tried it out yet as I'm still tweaking the colors and what not :P

Varsågod :) säg till ifall du vill ha liknande info om väder inställningarna så ska jag fixa dä ;) Precis dä är min mening med ELE, att snabbt kunna göra ändringar med kontroll på vad du ändrar för något. I slut ändan så ska ELE vara menat för de mer erfarna ENB användarna att snabbt kunna ändra inställningar till sitt ENB utseende snabbt, enkelt å med "precision" :)


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PostPosted: 03 Aug 2013, 11:30 
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--JawZ--
i worked on my ambient i guess i now reached a very good banding stability with all kind of Lighting Mods including ELE see my pictures in the Gallery they show RLO and ELE results.

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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PostPosted: 03 Aug 2013, 15:48 
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Btw can someone please link a guide for tweaking night time darkness or point out the lines and files, so I can try to tweak some ENB to work better with ELE? Have to spend the time before a test version from JawZ comes somehow. :)


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PostPosted: 03 Aug 2013, 16:28 
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Syrophir;

--enbseries.ini--

Adaptation

DirectLighting
AmbientLighting
FogColor
CloudsIntensity
GradientIntensity


--enbeffect.fx--

EAdaptationMin
EAdaptationMax

Brightness
Contrast
Saturation

Those are the things you need to adjust, how to do it well it's up to you how you want it too look you know ;)


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PostPosted: 03 Aug 2013, 17:52 
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Thanks for the tips.

Edit:
Though would be great to know which rows in are the important ones. This ENB I'm trying to tweak (Tundra ENB Chilly) has so many rows in the enbeffect.fx, and more than a few mentions these keywords. Even when the file has so many descriptions added it may still discourage one to tweak these. I'm more a visual person, going through lines after lines gets depressing so soon for a noob like me. :)

Anyway, no need to worry about my desperate tweaking attempts if you don't have the time. :)


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PostPosted: 03 Aug 2013, 23:55 
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I can see why you hesitate, Kyo really did a number on my file with the oversplitting :P

But look for POSTPROCESS 7, and search for float4 uctbrt1 and you will have all the commands there around it.


I'm working on making a complete GUI preset for the ENB beginners and or folks who just want to be able to make fast and easy changes to all the aspects of ENB.


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