Please use english language
It is currently 26 Feb 2020, 10:02

All times are UTC





Post new topic Reply to topic  [ 944 posts ]  Go to page Previous  1 ... 37, 38, 39, 40, 41, 42, 43 ... 95  Next

Which part of ELE will you be using? To see which I should spend more time on.
ELE - Weathers 7%  7%  [ 309 ]
ELE - Interior Lighting 27%  27%  [ 1201 ]
ELE - Light Bulbs 6%  6%  [ 247 ]
ELE - Spell and Torch Lighting 10%  10%  [ 441 ]
ELE - FX Effects 8%  8%  [ 356 ]
ELE - FX Emittance 6%  6%  [ 248 ]
All of them 27%  27%  [ 1159 ]
Several but not all 9%  9%  [ 408 ]
You may select up to 5 options

Total votes : 4369
Author Message
PostPosted: 18 Oct 2013, 20:44 
Offline

Joined: 18 Oct 2013, 20:36
Posts: 26
Wow, those screen shots look great. ;) Looking forward to updates.

MM

Edit: What's RS Light Color ?


Top
 Profile  
 
Tomoko
PostPosted: 18 Oct 2013, 20:54 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
Thanks :)
I'm taking my time in doing every interior this time around, so the Dawnguard light bulb module might be ready for release next weekend if everything goes as plan.


That is a new plugin I created a while back but never released.
It will alter the color of the Parent light bulbs which is located in the object window
inside the Creation Kit and is dragged into an interior cell. Cell placed light bulbs are child light bulbs.

By doing this I will add natural colored light bulbs to Relighting Skyrim without it causing any conflicts with Relighting Skyrim .esp files.
It is meant as an optional module until I have released my light bulbs in case users are tired of the vanilla colored lights but likes the fixes
and light corrections RS introduces and don't want to wait around for me to finish my light bulb modules to be able to play with colored
light bulbs that emits proper colors from all lights.



EDIT;

A comparison of the Falmer Temple;

Vanilla
Image

ELE Dawnguard - Interior Lighting + Vanilla Light bulbs
Image

ELE Dawnguard - Interior Lighting + ELE - Light Bulb module
Image


Top
 Profile  
 
PostPosted: 18 Oct 2013, 22:57 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 23 Aug 2013, 21:59
Posts: 572
Location: United States
Holy monkeys, that looks gorgeous! I am, and have been for a long time, excited for more ELE! Absolutely superb!

_________________
AMD Ryzen 5 1600 6C/12T @3.9GHz // 16GB EVGA SSC DDR4 2400MHz // Gigabyte G1 Gaming NVidia Geforce GTX 1060 6GB @ 2050MHz/4104MHz. // Samsung 850 Evo 256GB SSD // 2.5 TB's in HDDs // Windows 10 x64
Lumen ENB
My Flickr


Top
 Profile  
 
PostPosted: 18 Oct 2013, 23:05 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
Thanks Jafin16 :)

And to answer your previous question about latest modules, it's better to wait until I've released the
newest modules instead of searching through this thread for some test modules I've released.

The ones I myself deem fully playable is located on the first page. And tomorrow there will be a couple of uploaded modules that will be put on the first page as well.


Top
 Profile  
 
PostPosted: 19 Oct 2013, 00:11 
Offline

Joined: 18 Oct 2013, 20:36
Posts: 26
I agree with Jafin, and they look tremendous. :shock: No comparison.

I thought that was what you ment about the RS Light Color, looking forward to that. And I will keep an eye out for any updates. :)

Cheers
MM


Top
 Profile  
 
PostPosted: 19 Oct 2013, 02:50 
Offline
*sensei*

Joined: 07 Mar 2013, 10:14
Posts: 373
You are on fire JawZ!

Perhaps a bit too much in those scenes... you have a room with frozen stuff, and you make it look kinda warm and cozy! :)

Would perhaps try to make it more blue and cold.

But intensities etc. are all really good!


Top
 Profile  
 
PostPosted: 19 Oct 2013, 06:49 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
Marlboro Man;

I'm glad you like them so much :)
It will be available today for anyone to try out and see if I succeded in my claim.


Aiyen;

Yes I know and I think the same thing actually, in previous versions I had it more in-between the vanilla blue and my current look in those pictures.
Which will be implemented again it's just some fine tuning and it's done ;)

Thank you, that is something I have really tried to capture in these shoots and environments, a good natural and smooth light intensity that behaves similar to how real lights do, bounced lights and all that. But it is not my aim to make it realistic just good looking.


EDIT;

This is the "coldest" I want to go in terms of color. Similar values as my Dungeon ice values.
Image

One have to remember that the eyes can be "tricked" when looking at multiple well distinguished colors, in total absense of a light bulb where the ambient color only "cast" light it's a "cooler" color.


Top
 Profile  
 
PostPosted: 19 Oct 2013, 13:19 
Offline
*sensei*

Joined: 07 Mar 2013, 10:14
Posts: 373
It did help a bit.

Ofc. it also depends on the level layout. I can see there is a fireplace or something similar on the right, which can help upset the balance of the image.
In general I would think that area could use some improvements. Like some vol fog going down from the artifact to help. But that is not your problem hehe!

Great looking work so far. Hope you one day get it all done so I can stop using this weird ELFX + Relighting Skyrim mix I have made ;)


Top
 Profile  
 
PostPosted: 19 Oct 2013, 14:16 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
It's chandelier's that emits that warmer light. 3 types of light is in that interior, Sun, candle and glowing crystals.

I will work on FX effects as well in another module for compatibility and performance reasons, and not all might like
the changes I introduce in that module so they can just deactivate that and use vanilla style FX effects if the so choose.

There is already volumetric fog placed around the artifact and a dust beam going down from the sun hole, I just haven't let
the animation run that long as I snapped both of the shoots immediately when the save game was loaded.


Top
 Profile  
 
PostPosted: 19 Oct 2013, 15:29 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
Aetherium Forge vanilla
Image

Aehterium Forge ELE
Image


I will probably make changes to this interior further. See if I can find some good lava reference shoots (As there are no active volcano's in Sweden, thank god) for the light bulb color (I use my default fire color in the above pics) and then there is the per location tweaking that needs to be added as well.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 944 posts ]  Go to page Previous  1 ... 37, 38, 39, 40, 41, 42, 43 ... 95  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group