Fequois;Yeah it's better for a more all around effect for the time being. also why I did the ELE Plugin - RS Light Color
Off-topic: Skulle vilja testa det men jag vet hur intressant före detta Battlefield var för mig

Såg bra ut men det va det ända som fick mig att spela det.
narphous;In the more recent ENB versions I have noticed that the particles are very dark compared to how it used to be with older ENB versions and the particle patch.
Maybe it's not the newer ENB versions but again maybe it is.
I will look into this matter more closely when I get back home and see if there are some tweaks that can be done to those dust beams.
My modules only affect overall lighting and coloring and does not just change one specific thing like dust beams intensity and coloring,
which is not possible as there are no such command.
Only thing that comes close to it is Emittance value assigned to a mesh or object but as Mindflux removed that function from dust beams and the likes it has no effect at all.
And even if it where activated it wouldn't cause the meshes/objects to be dark just slightly change it's "normal" intensity depending on the time of day, if the emittance values are set differently between time periods.
I do edit FX effects such as beams and what not but that is in the FX Effects modules and I only change the placement and amount of the effects as well as assign proper Emittance values to for instance the meshes containing windows so the ENB changes the intensity of that based on the time period as I think that is better than having it go "black" and render the ENBSeries Windows settings inert/non functional.
And so far the only areas covered by the FX Effects module are in Whiterun interiors. This is not the same as the FX Emittance module though!