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Which part of ELE will you be using? To see which I should spend more time on.
ELE - Weathers
ELE - Interior Lighting
ELE - Light Bulbs
ELE - Spell and Torch Lighting
ELE - FX Effects
ELE - FX Emittance
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PostPosted: 05 Nov 2013, 11:40 
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*blah-blah-blah maniac*
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Well my latest official files are the 0.0.3 but then I released a new Weekend release two days ago on Sunday.
The weekend releases are test files but playable of course, however for those files I do not guarantee that they are looking as they should or have no bugs in them, be it technical or visual bugs.

I'm working on my own ENB files so soon there will be a ELE preset once those are done.

Well here is from what I gathered those RGB color results from. The last pic! which was taken in Real Life with my DSLR camera;
viewtopic.php?f=6&t=1930&start=100#p28435

I have been meaning to do some more testing in better environments with Red, Green, Blue, White, Black and Grey background colors so I know how it is affected by having different background colors and thus twisting the actual color of the emitting candle and fire light.
Only candle showing in that comment thread, though I had setup a fire pit and took some shoots from that and used those RGB values and adjusted it to my overall lighting in game.

And for desaturation you can either do what you did by using the ENB or by going inside the Creation Kit and adjust any light bulb that has the name Fire or Candle in it that starts with JZ
Light bulbs are placed here in the CK;
Object Window/Light - JZXXXXCandle/JZXXXXFire
And then open up the Light Bulb you want to alter the color by Right clicking on it with the mouse and when the new window pops up adjust the Red, Green and Blue colors in there, which is not hard to miss.

Example;
JZWhiterunIntCandleNS


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Tomoko
PostPosted: 05 Nov 2013, 12:09 
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*sensei*

Joined: 07 Mar 2013, 10:14
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I have found that you can have the perfect color for light bulbs, but they just cannot be used universally.

You linked example show this perfectly.
You have real life candle inside a warm interior.
However when applied ingame to an ice cave, then this removes the entire cold feature of the image.

Also like you say background colors play a very large role! Especially the amount of blue color can really shift the perceived fire colors quite a bit. Most often this is due to the bloom which amplify the background color. I especially noticed this during night time when trying to get fire to look great. The fire itself has the right color, but a rather high intensity, which triggers the bloom, which then reads the background color and saturate that, shifting the overall look.

The same applies to all light sources since they are in general intense, and trigger bloom.


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PostPosted: 05 Nov 2013, 14:37 
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*blah-blah-blah maniac*
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Those things are for the fine tuning bit that will come in the late Beta stage, the thing I refer to as per location edits.

And about the color, that is why I wrote this;
Quote:
I have been meaning to do some more testing in better environments with Red, Green, Blue, White, Black and Grey background color
so I know how it is affected by having different background colors and thus twisting the actual color of the emitting candle and fire light.

Based on that I can apply correct light bulb color based on the ambient lighting. I can't make it based on the textures as I use vanilla textures when working on ELE as it gives me the "best" ground to work on. Mods can add more saturated or desaturated textures, more contrasty or less.


And in the interior shoot I took that candle was the only light source the rest was "black"

And just to show you how close to accurate my colors are;
Image
Image

Not the best examples per se, but good enough.

When winter comes here in Sweden I will take my own ice cave images with a Torch as the main light source to see how it actually is perceived and can configure it more appropriately based on that.


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PostPosted: 05 Nov 2013, 16:05 
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*sensei*

Joined: 07 Mar 2013, 10:14
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Yes you inside a home made ice hut with a candle and a camera....
Talk about taking a lighting mod to the next level! :)


But yeah your worst enemy is not so much the light sources, rather the textures surrounding them. I know I kinda dislike making ice textures, since they are rather annoying to get just right when lighting is involved.

In other news.. then I more or less finished up on my cave rock crystal texture! :D
Those guides you sent me where great inspiration.


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PostPosted: 06 Nov 2013, 01:13 
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Joined: 06 Nov 2013, 01:05
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thanks for all of your work on this, it is very much appreciated :)


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PostPosted: 06 Nov 2013, 03:06 
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*sensei*
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Aye lot of hard work but sure looks nice. I only just started playing with a few weathers in the CK (just fog) and saw how many variables there are and the work to tweak and test things ... not sure where you find the time JawZ! I know Bronze is doing some design around it so hoping to try some of his presets with it when it comes out.

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PostPosted: 06 Nov 2013, 06:42 
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Aiyen;

Actually there are caves around my home that will suffice for this sort of photography, even got an old abandoned silver mine around my neck of the woods ;)
I combine an opportunity to take some interesting photos as well as getting good info on how light reacts in different environments, which has always intrigued me.
Long before The Elder Scrolls was released.

In open space there is no trouble but immediately when a light hits a surface is when the problems occur.
And I will not fine tune my colors for any other texture than vanilla!

Ice/snow textures are tricky to get just right, especially icicles;

http://davidastle.com/static/files/asse ... icicle.jpg
http://www.wallsfeed.com/wp-content/upl ... Sunset.jpg


Great, I was glad to have contributed some useful inspiration to you :)
I will take a look at creating that normal map you showed me and see how it goes for me, was on my way to learn a good method to create normal maps anyways so why not start there ;)



michaelrw;
You're welcome and thank you for the appreciation of my work so far :)



wolfgrimdark;
Thanks :)
There are a "few" of them yes, but after a while when you get more settled in it goes faster and faster completing or working with them at least.
By the way did I send you my txt files about the weather and imagespace settings? Can't remember if I did that otherwise I can do that as they contains a good amount of "need-to-know" about the settings in there.
I haven't had time to write up a proper explanation of the lighting settings found in the CK yet but will do so once I find the time for it, perhaps this weekend I'll start working on it.

I take small/short passes of working on things instead of trying to do everything in one pass.
Quality can't come in huge quantities as it would then reduce the quality because of the pressure of completing as much as possible ;)


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PostPosted: 06 Nov 2013, 07:05 
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Joined: 14 Jan 2013, 17:34
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Cool location, especially the second image. How do I get there ... coc xxx ... :lol:

Well, its just my personal taste to not want the light too reddish - so its ok to adjust by desaturation - my whole enb is little desaturated and sephia like ... I should have mentioned that before ... :roll:

Today after work my wife is not at home until 8pm so perhaps I have some spare time to get the latest weekend release installed ;)

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PostPosted: 06 Nov 2013, 13:29 
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Joined: 06 Nov 2013, 13:17
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Hi, i would like to know if the ELE mod : weather addition.esp is compatible whit more Rain and More Snow.

Thank's.... :D


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PostPosted: 06 Nov 2013, 13:48 
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Joined: 02 Aug 2013, 23:06
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@Jawz - If you have any notes on the basics of how the variables work and even colors that would be great. I am working on a small fog mod to work with my ENB. Changing a value, saving, loading Skyrim, looking, repeat ... is grueling :p although I cheated and downloaded some weather mods and been comparing settings which has helped :)

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