Aiyen;Actually there are caves around my home that will suffice for this sort of photography, even got an old abandoned silver mine around my neck of the woods

I combine an opportunity to take some interesting photos as well as getting good info on how light reacts in different environments, which has always intrigued me.
Long before The Elder Scrolls was released.
In open space there is no trouble but immediately when a light hits a surface is when the problems occur.
And I will not fine tune my colors for any other texture than vanilla!
Ice/snow textures are tricky to get just right, especially icicles;
http://davidastle.com/static/files/asse ... icicle.jpghttp://www.wallsfeed.com/wp-content/upl ... Sunset.jpgGreat, I was glad to have contributed some useful inspiration to you

I will take a look at creating that normal map you showed me and see how it goes for me, was on my way to learn a good method to create normal maps anyways so why not start there
michaelrw;You're welcome and thank you for the appreciation of my work so far
wolfgrimdark;Thanks

There are a "few" of them yes, but after a while when you get more settled in it goes faster and faster completing or working with them at least.
By the way did I send you my txt files about the weather and imagespace settings? Can't remember if I did that otherwise I can do that as they contains a good amount of "need-to-know" about the settings in there.
I haven't had time to write up a proper explanation of the lighting settings found in the CK yet but will do so once I find the time for it, perhaps this weekend I'll start working on it.
I take small/short passes of working on things instead of trying to do everything in one pass.
Quality can't come in huge quantities as it would then reduce the quality because of the pressure of completing as much as possible
