Hehe JawZ
Well I am not at the point where I can "auto-correct" the differences between the CK render and ingame.
Also there is the apparent brightness difference between fullscreen and a tiny window that really make it difficult.
But yeah I guess when you stare at it for long enough you get to do that!
Also I did not mean that they are 100% identical!
Just when you have two clear weathers then the sky colors are almost about the same.. for a rainy weather the same... almost. The main differences is in the ambient colors, but I think vanilla weathers are really close to each other there as well.... they did not really do much variation. But ofc. being under time pressure will make you take shortcuts somewhere, so I can understand that they have not done more.
Would really be nice if they had made a random cloud generator instead of having to define every single one. This is the only reason CoT is so annoying to edit.... since its just copy on copy on copy with different cloud layers mainly. One can hope that the next engine will have the random cloud generator!
Also I tend to forget that I have disabled most of the ingame imagespace effects when running with ENB... So that makes stuff look even more uniform on my build.
About the normal maps.
Sounds interesting. I am still so novice at it that I can only do a normal map from the actual texture, I dunno how to really make one that looks different. So guess I will just have to make an entirely different looking texture in black n white and then normal map that instead!
About the FOMOD.
With MO then remember that you have both the internal and external FOMOD installer, if one does not work then the other one most likely will.
This is still one of the most annoying issues, but at least it is simple to fix.