Please use english language
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Which part of ELE will you be using? To see which I should spend more time on.
ELE - Weathers
ELE - Interior Lighting
ELE - Light Bulbs
ELE - Spell and Torch Lighting
ELE - FX Effects
ELE - FX Emittance
All of them
Several but not all
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PostPosted: 07 Nov 2013, 15:51 
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Joined: 06 Nov 2013, 13:17
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i'm french..sorry for my english...i dont understand all ^^


;)


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Tomoko
PostPosted: 07 Nov 2013, 17:27 
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I repackaged v44 archive into BAIN-friendly format and removed a lot of empty folders: http://www.mediafire.com/download/is1n8 ... LE+v44.rar
IMO, it would be better to start caring about NMM installer closer to release date and just post vXX archives with actual data for now, because current installer is very confusing.
Can't wait for your ENB preset though, the game looks awesome even without it. And props for no-brain ELFX option and a VERY detailed OP-post.


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PostPosted: 08 Nov 2013, 07:31 
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SiSaSyco;

Yeah I can understand that, when working over time one mostly just want's to sit in front of the TV or lay in the bed and relax afterwards ;)
Dinner is something one should never pass up just for some computer time either :)


Aiyen;

There are a bunch or at least some different things that can alter this "perception of color and luminance" issue, which can be quite annoying at some points. But one can manage to over come them over time :)
I've been staring at it since the CK came out so I think I got a handle on the difference, more or less anyways ;)

I simply assumed that, sorry for that.
But I see those small differences as "big" as they do have a greater impact when an ENB is introduced.
But yeah I will when I'm done I will start copying over my results to similar weather patterns and later on work on making them unique or more unique at least, but not so it will destroy any immersive feeling or tweak ability through the use of ENB.
It's a sacrifice one has to make when there is a time limit which is pretty damn sad. Otherwise I don't think we would have needed mods like this or at least not to this extent.
Well they do have that Directional Ambient color generator so perhaps they will add a more extensive generator for the next Elder scrolls game, which would benefit them as they will yet again have a time limit for sure and such a generator would cut down on time and repetitiveness as well.

With the interior lighting I recommend having the APPLYGAMECOLORCORRECTION disabled in the interiors if you are running with a light bulb mod such as Relighting Skyrim or my own light bulbs as those do not have any blown out white lights as vanilla does, which I had to compensate for with my Interior Lighting and had to add a high amount of the value "White"/CK Tonemapping in some interior cells.
I will make a ENB preset this weekend so users of ELE have a base on how they can best setup a ENB with ELE, it's meant to be as a guide line not a strict rule to follow ;)


About the normal maps.
I do know of some tricks that will make the Normal Map come out looking better when one only has the capability to do such a map in 2D space. I'll send you that info once I get home later today ;)


About the FOMOD.
Hmm didn't know that one, haven't really spent any time to get familiar with MO yet so there is still a lot of mystery in there for me to find out I guess.
But thanks for bringing that up to my attention :)
Yeah I hope so ;) I have a few optimizations ideas/theories which I will try out when I get home.


piwi;

Well it doesn't help with my poor English grammar either then, I'm Swedish after all and not some native English speaker ;) ^^
Perhaps in a few weeks I can start writing in French as I'm currently studying/"reading up" on the French language, love the language.

Like the The Merovingian aka Lambert Wilson said in Matrix Reloaded;
Quote:
I love the French language. I have sampled every language, French is my favourite - fantastic language, especially to curse with. "-French swearing-". It's like wiping your arse with silk, I love it.

:lol: ^^


Strigvir;

Well the weekend releases are meant as test files for the public and that is why I included the new test NMM installer in it, so that people could test it and give me feedback on how it functions. And also the empty folders are there because I have setup the NMM installer for the full ELE - suite so when the modules are complete I just simply have to move them into those folders, easier management than having the fomod script to look for a esp file it just looks in a specific folder and adds those to the install list if it has been chosen.

Well then I'm just pushing those problems forward instead of taking car of them right away which would lead to a faster release time once it's time for that and also one thing less to worry about in the mean time ;)

I think it's a pretty straight forward installer, when it works of course. Choose Main or whatever I named it, to install for ELE Only and/or Vanilla or choose ELFX to install ELE with ELFX compatibility or choose Relighting Skyrim for ELE with RS compatibility.
But I'll gladly hear what you think is confusing so I can improve upon it for future versions.

A simple layout will be made available during this weekend, will not be as fine tuned as True vision or K ENB's but a good base preset at least.
Thanks a bunch :)
Thank you I try my best to look at my descriptions whether it be my ELE info, my guide or any other explanation I write up from a "stupid persons point of view". I'm not saying that any of you or those who use my stuff are stupid, but looking at my text like that helps me improve the readability of it so more people can understand what I want to tell that person about my things.


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PostPosted: 08 Nov 2013, 14:16 
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Let's see if the new NMM 45.7 works better with my NMM installer;

Version 0.45.7

....
6. Bugfix: Fixed an issue causing Omods to fail to run their scripted installer.
....


EDIT;
I just downloaded the file I have uploaded to mediafire, the v44, and it worked for me.
I used the link found in the comment thread here in this forum thread.


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PostPosted: 08 Nov 2013, 22:49 
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16 out of 63 weathers covered so far, some partially covered and some with just duplicated values in Night and Day times, which will be made more unique later on.

Also started working on the "Special Lighting" module which will cover imagespace modifier adjustments, still experimenting with them though. The name is still in development, perhaps Lighting modifiers will be used instead, we'll see later on.
Imagespaces and Imagespace modifier are not the same! an Imagespace modifier is applied on top of an Imagespace for a sort period of time or during the use of an effect such as a Night Eye spell/power for instance.

Imagespace - http://www.creationkit.com/ImageSpace

Imagespace modifier - http://www.creationkit.com/Imagespace_Modifier


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PostPosted: 09 Nov 2013, 03:12 
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Joined: 07 Nov 2013, 17:02
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--JawZ--
"Confusing" as some options, like "combined" ones don't add files, because most folders are empty.
And by detailed info I mean that you listed a lot of lighting mods and compatibility with various modules.


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PostPosted: 09 Nov 2013, 07:22 
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Strigvir;

Ah ok got'ya, I thought you meant the overall layout of the installer was confusing, but at those points it is.
But I haven't had the time to work on every module yet and the empty folders are just there so that I have it properly setup during testing,
I use empty .txt files with the names for the modules to see that the installer extracts the specific files from their correct location in to the
new correct location in the Skyrim folder structure.

Ah thanks, I picked the most common mods I knew of when I wrote it so that users would have an idea of what kind of mods could cause a compatibility issue
with ELE modules even if they don't know exactly what the mods change.
I haven't spent more time looking into other mods personally by going through the mod list over at nexus or Steam workshop as it is a waste of time,
I rather spend that time on working with my mod than checking the compatibility of it. And besides when a user use a mod he/she is unsure of, he/she
usually writes a comment about it so I can check it out then.


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PostPosted: 09 Nov 2013, 08:53 
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Here is a comparison of my change to the Night Eye power, these effects will be in the new "Special Lighting" module
In a ELE weather night

Vanilla
Image

ELE
Image


I removed the Fade color tint or as I see it the color layer and also made the "vignette blur" more subtle as well as some overall image adjustments.

I have also covered the werewolf vision to look more like a blood frenzy state.
I'm still experimenting with both but they will not be altered much visually as the overall look of them looks good in vanilla they just need some fine tuning in my eyes.


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PostPosted: 09 Nov 2013, 16:20 
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Joined: 19 Mar 2013, 02:28
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i see from your screenshots that you have decreased the blur amount of the night eye effect, i have not tested it myself in game yet but i think it would be nice to have it completely removed. personally i have never liked that effect of it in the first place. i like what you did with the color filter, but it seems to have decreased the effectiveness of the power somewhat. when you've finished with the module maybe it would be a good idea to release different intensities of the the effect as some enb presets have different night lighting levels.

i wish bethesda would have just kept the night eye from morrowind. i hated that blue filter in oblivion it hurt my eyes after a while and now they made everything blurry in skyrim.

anyway

Image

that was with i think the latest binary of .233 by lakeview manor 81a weather pattern.
with v44 ele suite.
simply amazing thank you

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PostPosted: 11 Nov 2013, 01:50 
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Joined: 11 Nov 2013, 01:33
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Ewi65 http://skyrim.nexusmods.com/users/4425231/? just created a great ENB preset made specifically for ELE, called E-LE ENB http://skyrim.nexusmods.com/mods/46704//?. Thank both of you, ewi65 and JawZ http://skyrim.nexusmods.com/users/196978/? for your contributions to the gaming community, you've truly made Skyrim a beautiful game to experience.


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