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Re: Enhanced Lighting for ENB, updated 25 November-14
Posted: 12 Nov 2015, 16:25
by --JawZ--
It will probably be out next week. I destroyed my "color-work" screen yesterday trying to remove the Anti-glare film on it, to impatient so ripped off parts of the polarization film. I will have new monitors arriving next week, same monitor specs and make but in 24" instead of 27".
Re: Enhanced Lighting for ENB, updated 25 November-14
Posted: 04 Jun 2016, 22:35
by DaemonWhite
Re: Enhanced Lighting for ENB, updated 25 November-14
Posted: 09 Oct 2016, 13:19
by --JawZ--
--STATUS UPDATE--
This might be premature, but so far it has worked as planned.
In future updates there will now be a possibility to, not only have the shader files (enbeffect.fx etc) to have a Dungeon specific setting, but also the enbseries.ini file as well.
So with this new feature you will be able to set specific visuals seperate between regular interiors (example: Dragonsreach) and dungeons (example: Blackreach).
One can even setup a enbseries.ini file for each interior cell if one so want to, though that would just be ridiculous amount of separation, in my eyes anyway.
Re: Enhanced Lighting for ENB, updated 25 November-14
Posted: 31 Dec 2018, 16:47
by Soulmancer
Sorry to necro this thread but is this now completely obsolete in favor of the LITE version that is on the nexus?
Re: Enhanced Lighting for ENB, updated 25 November-14
Posted: 05 Apr 2024, 17:46
by KingCreole
Where is the "endorse" button???
posting.php?mode=reply&f=6&t=1930#