Xorchan's Modular ENB Effect.txt Framework

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Re: Xorchan's Modular ENB Effect.txt Framework

Yes, these files are working for me and no more files required. I tested them with skyrim mod (the only difference, that for skyrim i'm running it from enbseries folder to make sure no other files used), but code unchanged to effect.txt. Try with skyrim or fallout version yourself.
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Re: Xorchan's Modular ENB Effect.txt Framework

Hi Boris,

Ok, I tested the files with Fallout NV and both effects work! However, I try the same files in the other game (including the same d3d9.dll I used with Fallout NV) , but it does not work... oh well, maybe it is not meant to be. ;)

I will try with a couple other enbseries versions to see if I get lucky and find an older one that supports multi-pass...
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Re: Xorchan's Modular ENB Effect.txt Framework

May be render states in passes somehow not work. Try also to put all files in root folder, may be relative paths not working.
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Re: Xorchan's Modular ENB Effect.txt Framework

Image

Yay! It works with shaders in root :)

Thank you Boris!
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Re: Xorchan's Modular ENB Effect.txt Framework

Nevermind ^_^
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Re: Xorchan's Modular ENB Effect.txt Framework

Ok... so I have tried adding one more effect.txt shader, the ENB 'vingette' effect, but this seems to break the chain. I tried to add it using the same approach that works for the cel-shader and filmgrain effects: I placed all files in root folder and added the include command to the effect.txt file. I modified vignette.fxh as necessary: removed textures/samplers and techniques, and added the following lines to the bottom:

#define SHADER PS_Process
#include "technique.fxh"

For some reason when I include the vignette shader, none of the effects render...
... I feel like I don't even know how to tie my own shoes >.<
Attachments
vignette_fxh.zip
Vignette.fxh
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Re: Xorchan's Modular ENB Effect.txt Framework

May be because #define SHADER PS_PostProcess already declared in other shader?
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Re: Xorchan's Modular ENB Effect.txt Framework

Hmmm, but in vignette file it is different:

#define SHADER PS_Process

And not this:

#define SHADER PS_PostProcess

... so they should not conflict?
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Re: Xorchan's Modular ENB Effect.txt Framework

Uh, sorry, i saw similar and decided they are same.
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Re: Xorchan's Modular ENB Effect.txt Framework

Okay, another idea, may be VS_PostProcess doubled in two files? You are using another shader, VS_Bypass as i remember.
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