Nice !
1d Blur seems to be a really good idea...
Thanx for sharing these vids, tons of ideas there.
Crazy Flare enblens.fx
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- *blah-blah-blah maniac*
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Re: Crazy Flare enblens.fx
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: Crazy Flare enblens.fx
update June 20:
upload enblens.fx Crazy Flare Beta
upload enblens.fx Crazy Flare Beta
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Re: Crazy Flare enblens.fx
I like the new beta, much better than the previous version.
Loaded into New Vegas with default settings nearly killed me
Haven't had time to really play with anything other than turning down the enbseries lens settings yet, but looks intense.
Sadly, it doesn't work in Oblivion though.
Loaded into New Vegas with default settings nearly killed me
Haven't had time to really play with anything other than turning down the enbseries lens settings yet, but looks intense.
Sadly, it doesn't work in Oblivion though.
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Re: Crazy Flare enblens.fx
Muhaha, i imagine that guy with rotated head. He just need a glow about his head
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Crazy Flare enblens.fx
The june 2015 beta has a big impact on performance
The sprites need a threshold, for my skyrim i added:
...
#ifdef ENABLE_SPRITE
float2 S_coord = IN.txcoord0.xy * 2;
if (Lum((tex2D(SamplerBloom1, S_coord)+tex2D(SamplerBloom2, S_coord)).rgb)>(ENightDayFactor*0.6+0.8))
{
float4 S_angle = tex2D(SamplerBloom6, 0.5) + tex2D(SamplerBloom5, 0.5);
S_angle.w = Lum(S_angle.xyz);
....
}
res.a /= S_weight.y;
}
#endif //Sprite prepass
return res;
...
around line 673 and 695
which saves me some performance, especially at night
my enblens + config:
https://www.dropbox.com/s/urj562sggf56k ... .zip?raw=1
(very decent settings for minimum unwanted behaviour)
The sprites need a threshold, for my skyrim i added:
...
#ifdef ENABLE_SPRITE
float2 S_coord = IN.txcoord0.xy * 2;
if (Lum((tex2D(SamplerBloom1, S_coord)+tex2D(SamplerBloom2, S_coord)).rgb)>(ENightDayFactor*0.6+0.8))
{
float4 S_angle = tex2D(SamplerBloom6, 0.5) + tex2D(SamplerBloom5, 0.5);
S_angle.w = Lum(S_angle.xyz);
....
}
res.a /= S_weight.y;
}
#endif //Sprite prepass
return res;
...
around line 673 and 695
which saves me some performance, especially at night
my enblens + config:
https://www.dropbox.com/s/urj562sggf56k ... .zip?raw=1
(very decent settings for minimum unwanted behaviour)