That can actually be quite tricky. Youll need the helper.fxh that might conflict with msHelper.fxh (in case you have that) then youll need the UI statements from the PostUI.fxh that are inbetween the #if statements for the effect youre trying to implement. Then include your Shader.fxh (whatever shader it is you want to get) and make a line in your pixel shader sutch asphoenixfabricio wrote:Well, as I said before, I just want to inject only some of the postpass features to my current postpass.fx file and discard others. So, is there another fx file in shaders folders besides the helper that is obligatory for ANY effect ? In other words, If I want to put about 5 or 6 effects in my enbeffectpostpass.fx I know I will need the helper and the files with the name of these effects, but should I keep other file else in the shaders folder ?
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color.rgb = HDR(color, coord.xy);
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float2 coord = IN.txcoord0;
I dont really see that as worth spending time on rn tbh maybe somedayChavolatra wrote:More options for test in game giving best result in modding =)