[DX9 and DX11] Reforged Bloom
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- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: [DX9 and DX11] Reforged Bloom
It does work but as far as I remember you needed to tweak some of the default parameters to the bloom appear. I can't remember the specifics anymore but try checking "reverse tonemapping" and fiddle with the other parameters.
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Re: [DX9 and DX11] Reforged Bloom
Thanks for your help, it does at least something now. But after playing around with all the settings, I still can't achieve that blur effect as shown in the screenshots. What do I need to change to do that?
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- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: [DX9 and DX11] Reforged Bloom
Sorry, I definitely don't remember anymore after all these years but hopefully someone else can chime in.