[DX9 and DX11] Reforged Bloom

share shaders here
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: [DX9 and DX11] Reforged Bloom

It does work but as far as I remember you needed to tweak some of the default parameters to the bloom appear. I can't remember the specifics anymore but try checking "reverse tonemapping" and fiddle with the other parameters.

Offline
Posts: 3
Joined: 30 Mar 2021, 12:20

Re: [DX9 and DX11] Reforged Bloom

mindflux wrote: 31 Mar 2021, 16:11 It does work but as far as I remember you needed to tweak some of the default parameters to the bloom appear. I can't remember the specifics anymore but try checking "reverse tonemapping" and fiddle with the other parameters.
Thanks for your help, it does at least something now. But after playing around with all the settings, I still can't achieve that blur effect as shown in the screenshots. What do I need to change to do that?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: [DX9 and DX11] Reforged Bloom

Sorry, I definitely don't remember anymore after all these years but hopefully someone else can chime in.
Post Reply