I don't understand why you want to blur the edge. Use FXAA is a good for this I think.CruNcher wrote: it possible to get a blurrier edge @ the layer separation instead of the hard edge currently, adding edge detection and blur them slightly ?
TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 0915v2
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -
Added noise grain into blur(the code is from effect.txt by Boris).
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
Calista wishs someone would do a Film Grain shader instead of pure Noise that makes her (see bellow)
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
What's the difference between film grain and noise grain? Maybe I can implement it.CruNcher wrote:Calista wishs someone would do a Film Grain shader instead of pure Noise that makes her (see bellow)
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
Some links
http://en.wikipedia.org/wiki/Film_grain
http://compression.ru/video/grain_degrain/index_en.html
http://ldesoras.free.fr/src/avs/AddGrainC-1.7.0.7z <- source is inside
http://www.crumplepop.com/wp-content/th ... stills.zip <- some really heavy grain this is though jpg compressed but it shows nicely the difference as there are before/after examples
http://gorillagrain.com/features <- free Film Grain / Motion Samples for Download
http://en.wikipedia.org/wiki/Film_grain
http://compression.ru/video/grain_degrain/index_en.html
http://ldesoras.free.fr/src/avs/AddGrainC-1.7.0.7z <- source is inside
http://www.crumplepop.com/wp-content/th ... stills.zip <- some really heavy grain this is though jpg compressed but it shows nicely the difference as there are before/after examples
http://gorillagrain.com/features <- free Film Grain / Motion Samples for Download
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
Well, I think it's the same as noise...CruNcher wrote:Some links
http://en.wikipedia.org/wiki/Film_grain
http://compression.ru/video/grain_degrain/index_en.html
http://ldesoras.free.fr/src/avs/AddGrainC-1.7.0.7z <- source is inside
http://www.crumplepop.com/wp-content/th ... stills.zip <- some really heavy grain this is though jpg compressed but it shows nicely the difference as there are before/after examples
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
It is. I guess people usually use the term 'grain' to refer to the type of noise Matso implemented into his enbeffectprepass.fx.
Nice work this far, gp65cj04, by the way - the bokeh looks very impressive.
Nice work this far, gp65cj04, by the way - the bokeh looks very impressive.
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
Thanks!mindflux wrote:It is. I guess people usually use the term 'grain' to refer to the type of noise Matso implemented into his enbeffectprepass.fx.
Nice work this far, gp65cj04, by the way - the bokeh looks very impressive.
more screenshots
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
What are playsafe settings for it ? like you use i tried it but it's reacting weird in 1st person
I knew i should have taken the more expensive glasses, or was it one meet to much ?
Nice Statue
Harry is that you ?
Guess what this is
Latency in it's current setup seems for fast paced action definitely to slow or what am i doing wrong here, also how big is the ROI area ?
I try to play around a little with it settings, nevertheless it looks damn impressive and immersive
ok changed Fade time to 0.1 and now we talking it feels already great it complements Scarlet ENB perfectly so far http://enbdev.com/enbseries/forum/viewt ... 650#p13258 i try to adapt it further , focusing on moving objects (Flying especially seems tricky though)
I knew i should have taken the more expensive glasses, or was it one meet to much ?
Nice Statue
Harry is that you ?
Guess what this is
Latency in it's current setup seems for fast paced action definitely to slow or what am i doing wrong here, also how big is the ROI area ?
I try to play around a little with it settings, nevertheless it looks damn impressive and immersive
ok changed Fade time to 0.1 and now we talking it feels already great it complements Scarlet ENB perfectly so far http://enbdev.com/enbseries/forum/viewt ... 650#p13258 i try to adapt it further , focusing on moving objects (Flying especially seems tricky though)
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
@ GP
#define NOT_BLURRING_SKY_MODE
seems not only to affect the sky but also the area in close front of you doesn't get blurred into the depth anymore
so out of this NOT_BLURRING_SKY_MODE disabled
gets this NOT_BLURRING_SKY_MODE enabled
#define NOT_BLURRING_SKY_MODE
seems not only to affect the sky but also the area in close front of you doesn't get blurred into the depth anymore
so out of this NOT_BLURRING_SKY_MODE disabled
gets this NOT_BLURRING_SKY_MODE enabled
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard