TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 0915v2

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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -

CruNcher wrote: it possible to get a blurrier edge @ the layer separation instead of the hard edge currently, adding edge detection and blur them slightly ?
I don't understand why you want to blur the edge. Use FXAA is a good for this I think.

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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -

Added noise grain into blur(the code is from effect.txt by Boris).

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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09

Calista wishs someone would do a Film Grain shader instead of pure Noise that makes her (see bellow) ;)

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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09

CruNcher wrote:Calista wishs someone would do a Film Grain shader instead of pure Noise that makes her (see bellow) ;)

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What's the difference between film grain and noise grain? Maybe I can implement it.

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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09

Some links
http://en.wikipedia.org/wiki/Film_grain
http://compression.ru/video/grain_degrain/index_en.html
http://ldesoras.free.fr/src/avs/AddGrainC-1.7.0.7z <- source is inside
http://www.crumplepop.com/wp-content/th ... stills.zip <- some really heavy grain this is though jpg compressed but it shows nicely the difference as there are before/after examples :)
http://gorillagrain.com/features <- free Film Grain / Motion Samples for Download
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09

CruNcher wrote:Some links
http://en.wikipedia.org/wiki/Film_grain
http://compression.ru/video/grain_degrain/index_en.html
http://ldesoras.free.fr/src/avs/AddGrainC-1.7.0.7z <- source is inside
http://www.crumplepop.com/wp-content/th ... stills.zip <- some really heavy grain this is though jpg compressed but it shows nicely the difference as there are before/after examples :)
Well, I think it's the same as noise...

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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09

It is. I guess people usually use the term 'grain' to refer to the type of noise Matso implemented into his enbeffectprepass.fx.

Nice work this far, gp65cj04, by the way - the bokeh looks very impressive.

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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09

mindflux wrote:It is. I guess people usually use the term 'grain' to refer to the type of noise Matso implemented into his enbeffectprepass.fx.

Nice work this far, gp65cj04, by the way - the bokeh looks very impressive.
Thanks! :D

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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09

What are playsafe settings for it ? like you use i tried it but it's reacting weird in 1st person

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I knew i should have taken the more expensive glasses, or was it one meet to much ? :P

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Nice Statue

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Harry is that you ?

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Guess what this is ;)

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Latency in it's current setup seems for fast paced action definitely to slow or what am i doing wrong here, also how big is the ROI area ?

I try to play around a little with it settings, nevertheless it looks damn impressive and immersive :)


ok changed Fade time to 0.1 and now we talking it feels already great it complements Scarlet ENB perfectly so far http://enbdev.com/enbseries/forum/viewt ... 650#p13258 i try to adapt it further , focusing on moving objects (Flying especially seems tricky though) :)
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09

@ GP

#define NOT_BLURRING_SKY_MODE

seems not only to affect the sky but also the area in close front of you doesn't get blurred into the depth anymore :(

so out of this NOT_BLURRING_SKY_MODE disabled

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gets this NOT_BLURRING_SKY_MODE enabled

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_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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