@Jesus
Thank you so much! Have been waiting for this for a long time
Would it be easy to make a version that will work with the Fallout and Skyrim versions of ENB, by chance?
WIP Paintyness n things
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Re: WIP Paintyness n things
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Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
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Re: WIP Paintyness n things
aye, will get a effect.txt version sorted.
oh and if you pop it open in notepad there be some settings at the top of the file
If you get any cool screenshots post 'em up here n there
oh and if you pop it open in notepad there be some settings at the top of the file
If you get any cool screenshots post 'em up here n there
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Re: WIP Paintyness n things
With this shader would it be possible for me to make the far off distance look like a vector like this sort of thing
http://rust-game.info/wp-content/upload ... 68x432.png
I was hoping to find a way to get everything in the far distance to vector up and have clear detail up close
Id be using it with my ASO mod http://www.nexusmods.com/skyrim/mods/81221/?
which has a full texture replacement for hand painted textures so id have no shader effect on everything around the player so it shows the full detail of my already painted textures then have it slowly fade to a vector off into the distance
Just wondering if i can achieve something like that with your shader or if i should keep looking
Im waiting for the effect.txt version anyway as this would be for skyrim
I maybe able to do it with textures as whats in the far distance is the ingame map, so if i repainted the ingame map to be a vector(which i think would look nice anyway) then it would effectively achieve this. Just thought id check to see if i can get a shader to automate the effect first
Boris is already making some alterations to enb to make me a outline shader(The epicly nice guy he is ) So this would be the last effect to achieve ASOs goal
Heres a test pic of Boris new outline shader
https://drive.google.com/open?id=0B-lnx ... mUyUWw1eVU
https://drive.google.com/open?id=0B-lnx ... URVZnhlTGs
https://drive.google.com/open?id=0B-lnx ... 3MzNW5Va2M
https://drive.google.com/open?id=0B-lnx ... GItWU16bnc
(Ignore textures alot of them are ASO experimental, and arnt implemented properly)
It only outlines skinned objects so body, face, hair, clothing/armor meshes. this was by request as i wanted to simulate the outlining that appears in works of anime where only people are outlined and the environment isnt. He split the dof and prepass shader into two separate shaders so the prepass is the new outline shader
Im wondering if i can use it in conjunction with your outlines to add some outlineage to the enviroment like this
https://drive.google.com/open?id=0B-lnx ... lExa3I0S3c
Can the lines be made umm dimmer err less visible, as if the lines had half transparency so that there not as visible as they are now to be more subtle and less noticeable(basically what can be adjusted in this regard) I dont wont thick outlines on everything but having subtle white highlight lines and dark shadow lines would be quite nice
Btw i love your shader i use it in fallout 4 and refuse to play without it
http://rust-game.info/wp-content/upload ... 68x432.png
I was hoping to find a way to get everything in the far distance to vector up and have clear detail up close
Id be using it with my ASO mod http://www.nexusmods.com/skyrim/mods/81221/?
which has a full texture replacement for hand painted textures so id have no shader effect on everything around the player so it shows the full detail of my already painted textures then have it slowly fade to a vector off into the distance
Just wondering if i can achieve something like that with your shader or if i should keep looking
Im waiting for the effect.txt version anyway as this would be for skyrim
I maybe able to do it with textures as whats in the far distance is the ingame map, so if i repainted the ingame map to be a vector(which i think would look nice anyway) then it would effectively achieve this. Just thought id check to see if i can get a shader to automate the effect first
Boris is already making some alterations to enb to make me a outline shader(The epicly nice guy he is ) So this would be the last effect to achieve ASOs goal
Heres a test pic of Boris new outline shader
https://drive.google.com/open?id=0B-lnx ... mUyUWw1eVU
https://drive.google.com/open?id=0B-lnx ... URVZnhlTGs
https://drive.google.com/open?id=0B-lnx ... 3MzNW5Va2M
https://drive.google.com/open?id=0B-lnx ... GItWU16bnc
(Ignore textures alot of them are ASO experimental, and arnt implemented properly)
It only outlines skinned objects so body, face, hair, clothing/armor meshes. this was by request as i wanted to simulate the outlining that appears in works of anime where only people are outlined and the environment isnt. He split the dof and prepass shader into two separate shaders so the prepass is the new outline shader
Im wondering if i can use it in conjunction with your outlines to add some outlineage to the enviroment like this
https://drive.google.com/open?id=0B-lnx ... lExa3I0S3c
Can the lines be made umm dimmer err less visible, as if the lines had half transparency so that there not as visible as they are now to be more subtle and less noticeable(basically what can be adjusted in this regard) I dont wont thick outlines on everything but having subtle white highlight lines and dark shadow lines would be quite nice
Btw i love your shader i use it in fallout 4 and refuse to play without it