- red tint around focused area
- bleeding around focused area with Highlight setting too high
- increased overall brightness
I'll tried to fix them in future update, please leave comments and make the dof even more awesome.
The Technicolor process I used is somewhere near to that video... however when also applying to green channel I got too red faces due to SSS adding red to skin. So I left original green and messed a bit with it. It also really depends on how the ENB is setup because if image is already desaturated than of course Technicolor itself wont fix it... it needs to be fed by an already saturated input or it loses it's value.kingeric1992 wrote:@prod
Feel like sharing some technicolor codes ?
found http://www.hometheaterforum.com/topic/3 ... r-by-year/ & https://www.youtube.com/watch?v=5HxtDjpsHGU
and came up with this, should be the same process in the vid.Doesn't looks impressing though, probably because my skyrim is too grey-tone.Code: Select all
snip
Still notice some color change, greener grass or so.
edit: never mind, just saw your update.
No, Skyrim lighting ( with or without ENB ) and ENB SSS mess too much with skin tones. The skin rendering in the game isn't good/natural enough. I tried different variations to coop with skin tones and keep the green channel, but none of them gave better results than just keeping original green, so I kept that.kingeric1992 wrote:@prod
I thought skin tone in old films do have some level of red/yellow tint, does it looks anywhere near that when green enable?