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[Req] effect.txt working in an fxaa injector?

Posted: 03 Nov 2012, 12:30
by hitmanx
Hello. Maybe this is impossible but I was wondering if it's possible to get effects like the blur sharp shift working in an fxaa injector,

Or if there is another way to get blur sharp shift into bf3. and maybe movie grain or something?

No one feel obliged to actually make it (unless they want to lol), I just want to know if it's possible.

Re: [Req] effect.txt working in an fxaa injector?

Posted: 03 Nov 2012, 15:41
by ENBSeries
I don't know much about fxaa injector, but as it have post process shader, then almost all effects from effect.txt file of enbseries are supported, but only after rewriting shaders accordinly to semantics of fxaa injector. Performance of blur sharp shift will be slow if all blur and sharp both enabled (if single pass post processing only done in fxaa, otherwise it's ok).

Re: [Req] effect.txt working in an fxaa injector?

Posted: 03 Nov 2012, 23:49
by hitmanx
Hey thanks for replying. I wish I knew anything about coding so I could try it out haha.