Recently i got tired from tweaking enbseries for gta. So i've decided to share my latest, yet unfinished work.
Content
- Cinematic DoF shader, taken from blender
- Separated Bloom Shader for differential Bloom/Flares computations, modulation with Palette texture
- One of the best postprocessing techniques around the community (light and effective)
- Custom lens-flare scratch (havent finished them though)
- Timecyc scratch
- some misc stuff and explanations
Some example shots: