enbsunsprite.fx collection
Posted: 15 Nov 2014, 16:40
This post contains two variations of sunsprite.fx I've been working on.
One is dedicate to mimic some dynamics with eyes, the second one is camera/lens based.
EYE:
The idea is to fake this ref vid provided by Veeblix on Nexus.
features
*No lens flares, only a single sun glare
*Use Moire effect to create some cool illusion
*blinking effect
*vibrant spikes
video demo:
Requirements:
enbsunsprite with RGB sunglare texture. And here is the nexus link to Veeblix's sunsprite texture
http://www.nexusmods.com/skyrim/mods/61405/?
CeaRes also create a resource for this shader
http://www.nexusmods.com/skyrim/mods/61771/?
camera
Most of the concept is based on SIGGRAPH 2011 paper "Physically-Based Real-Time Lens Flare Rendering" by Matthias B. Hullin, Elmar Eisemann, Hans-Peter Seidel, and Sungkil Lee
Well, except the fft part and "ray tracing in the vertex shader", but I did my best to fake them.
Anyway, It can still produce all kinds of distorted flares seen in cameras.
features
*aperture generation with diffraction
*sunglare with diffraction
*flare with lens distortion
*layered chromatic aberration
Requirements:
enbsunsprite with R sunglare texture. Alpha channel (or png transparency) as lens dirt texture. video demo:
update log:
============================
Aprl 13, 2019: upload Camera enbsunsprite.fx (SSE)
Jan 20, 2015: upload EYE & Camera enbsunsprite.fx
Feb 1, 2015: add spikes to ver.EYE, add demo vid
One is dedicate to mimic some dynamics with eyes, the second one is camera/lens based.
EYE:
The idea is to fake this ref vid provided by Veeblix on Nexus.
features
*No lens flares, only a single sun glare
*Use Moire effect to create some cool illusion
*blinking effect
*vibrant spikes
video demo:
Requirements:
enbsunsprite with RGB sunglare texture. And here is the nexus link to Veeblix's sunsprite texture
http://www.nexusmods.com/skyrim/mods/61405/?
CeaRes also create a resource for this shader
http://www.nexusmods.com/skyrim/mods/61771/?
camera
Most of the concept is based on SIGGRAPH 2011 paper "Physically-Based Real-Time Lens Flare Rendering" by Matthias B. Hullin, Elmar Eisemann, Hans-Peter Seidel, and Sungkil Lee
Well, except the fft part and "ray tracing in the vertex shader", but I did my best to fake them.
Anyway, It can still produce all kinds of distorted flares seen in cameras.
features
*aperture generation with diffraction
*sunglare with diffraction
*flare with lens distortion
*layered chromatic aberration
Requirements:
enbsunsprite with R sunglare texture. Alpha channel (or png transparency) as lens dirt texture. video demo:
update log:
============================
Aprl 13, 2019: upload Camera enbsunsprite.fx (SSE)
Jan 20, 2015: upload EYE & Camera enbsunsprite.fx
Feb 1, 2015: add spikes to ver.EYE, add demo vid