Hi everyone,
This is my first attempt to work with shaders code-wise, I've always just tweaked enbseries inis
I've ported the LumaSharpen code from ReShade 3.0 to Skyrim SE ENB 0.310, but since it's the first time, I cannot guarantee on the 100% functionality
You can find LumaSharpen in enbeffectpostpass.fx.
Screenshots
Changelog
0.0: First Release.
1.0: Missed Clamp setting. Now all should be good. Added original Description and some comments. Added screenshots.
Source
https://github.com/crosire/reshade-shad ... Sharpen.fx
Permissions
Feel free to use, include, redistribute and extend the code.
LumaSharpen for SkyrimSE ENB
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LumaSharpen for SkyrimSE ENB
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- enbeffectpostpass_lumasharpen.zip
- 1.0
- (3.99 KiB) Downloaded 881 times
Last edited by sonnhy on 02 Dec 2016, 19:31, edited 1 time in total.
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i5 3570K - MSI GTX 970 4GB - Dell U2312HM - Kingpin 256GB
NLA ENB for Skyrim LE
Tapiosk ENB DNI for Skyrim SE
i5 3570K - MSI GTX 970 4GB - Dell U2312HM - Kingpin 256GB
NLA ENB for Skyrim LE
Tapiosk ENB DNI for Skyrim SE
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- Posts: 1498
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- Location: France
Re: LumaSharpen for SkyrimSE ENB
Nice. Thanx for this, was about doing the same. Do you mind if I add it in my own postpass along other effects, and if I DNI lerp all interesting variables ?
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Re: LumaSharpen for SkyrimSE ENB
Sure, no problem, it's free to use, include and extend itOyama wrote:Nice. Thanx for this, was about doing the same. Do you mind if I add it in my own postpass along other effects, and if I DNI lerp all interesting variables ?
_________________
i5 3570K - MSI GTX 970 4GB - Dell U2312HM - Kingpin 256GB
NLA ENB for Skyrim LE
Tapiosk ENB DNI for Skyrim SE
i5 3570K - MSI GTX 970 4GB - Dell U2312HM - Kingpin 256GB
NLA ENB for Skyrim LE
Tapiosk ENB DNI for Skyrim SE
-
Offline
- Posts: 6
- Joined: 19 Feb 2017, 04:57
Re: LumaSharpen for SkyrimSE ENB
Awesome thanks, just what I need for Skyrim SE its TAA blurs everything just like FO4.