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LumaSharpen for SkyrimSE ENB

Posted: 01 Dec 2016, 23:17
by sonnhy
Hi everyone,
This is my first attempt to work with shaders code-wise, I've always just tweaked enbseries inis :P
I've ported the LumaSharpen code from ReShade 3.0 to Skyrim SE ENB 0.310, but since it's the first time, I cannot guarantee on the 100% functionality :roll:
You can find LumaSharpen in enbeffectpostpass.fx.

Screenshots
Image Image Image

Changelog
0.0: First Release.
1.0: Missed Clamp setting. Now all should be good. Added original Description and some comments. Added screenshots.

Source
https://github.com/crosire/reshade-shad ... Sharpen.fx

Permissions
Feel free to use, include, redistribute and extend the code.

Re: LumaSharpen for SkyrimSE ENB

Posted: 02 Dec 2016, 17:10
by Oyama
Nice. Thanx for this, was about doing the same. Do you mind if I add it in my own postpass along other effects, and if I DNI lerp all interesting variables ?

Re: LumaSharpen for SkyrimSE ENB

Posted: 02 Dec 2016, 19:24
by sonnhy
Oyama wrote:Nice. Thanx for this, was about doing the same. Do you mind if I add it in my own postpass along other effects, and if I DNI lerp all interesting variables ?
Sure, no problem, it's free to use, include and extend it ;)

Re: LumaSharpen for SkyrimSE ENB

Posted: 19 Feb 2017, 05:09
by soupdragon
Awesome thanks, just what I need for Skyrim SE its TAA blurs everything just like FO4.