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[FO4] TODIE enbeffect.fx

Posted: 03 Dec 2016, 13:42
by kingeric1992

Code: Select all

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//                                                                  //
//  TODIE enbeffect.fx by kingeric1992                              //
//                                                                  //
//  Featuring:                                                      //
//    independent Dawn, Sunrise, Day, Sunset, Dusk, Night profile   //
//              with Exterior/Interior seperation.                  //
//                                                                  //
//     Along with custom SplitTone ColorGrading function            //
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
All 12 profiles are loaded into GUI, so the list is super long.

**There is still some issue on UI layout in FO4 Enbseries v0307.
Image
Color Wheel offset XYZ is to shift HSL
SplitTone XYZ is also HSL modifier, but only operates on specified tone region.

performance cost is minimum, or non.
TODIE.zip
update: Dec.03.2016
(92.25 KiB) Downloaded 672 times
***There are FO4 specific parameters that are incompatible to SSE ver.

Re: [FO4] TODIE enbeffect.fx

Posted: 03 Dec 2016, 17:10
by tapioks
So.... many .... PARAMETERS!!! @_@

Re: [FO4] TODIE enbeffect.fx

Posted: 03 Dec 2016, 18:48
by Marty McFly
Have you checked prod80 ENB? That guy was parameter crazy :v but his ideas were innovative.

Re: [FO4] TODIE enbeffect.fx

Posted: 04 Dec 2016, 03:54
by kingeric1992
There really isn't that much of controls over the shader itself compares to Prod's one, I've only batch the same set of UI multiple times for creating different profiles that goes into shader.

Re: [FO4] TODIE enbeffect.fx

Posted: 26 Nov 2017, 21:29
by Adyss
So i really wanted to use this but... my Screen turns Black if i trun off adaption. Which sucks cause i hate Adaption effects. Any way i can use it without it?

Re: [FO4] TODIE enbeffect.fx

Posted: 27 Nov 2017, 00:51
by kingeric1992
replace this line in enbeffect.fx

Code: Select all

static float MiddleGray = TextureAdaptation.Sample(SamplerPoint, 0.5).x;
to arbitrary number such as

Code: Select all

static float MiddleGray = 0.18;

Re: [FO4] TODIE enbeffect.fx

Posted: 11 Feb 2018, 16:44
by Project579
This effect does not seem to be compatible with the multipass lens, screen remains black; switching to the single pass lens solves the problem.

Edit: Interiors detection doesn't work always assumes is day.