[SSE] Ady's Shader Setup (discontinued)

share shaders here
  • Author
  • Message
Offline
User avatar
Posts: 56
Joined: 02 Aug 2017, 13:30

[SSE] Ady's Shader Setup (discontinued)

Please Note:
I am NOT a coder. Modding is my hobby and all you see it self taught
I am also not a native English speaker so i am sorry if anything is wrong.
None of these Shaders has been written by me! I just ported and implemented them. If somebody has a problem with his Shaders being used here tell me and ill take them down.

What is this?:
A collection of Shaders ported by me from diffrent places. Also its a tool to set them up easier as usually needed with ENB

Shaderlist
  • Vibrance
    DPX
    Filmpass
    Spherical Tonemmap
    Reinhard
    Curves
    Technicolor 2&3 Strip
    Tinting
    Letterbox
    fakeHDR
    Lightroom
    Shadow Adjustments
    FishEye
    Emboss
    SweetFX Bloom
    Gaussian Bloom in Postpass
    Luma Sharpening
    Filmic Anamorph Sharpening
    Basic Sharp
    Eye Adaptation
    Filmic Tonemap
    Adjustable AGCC
    Bloom Control
    Gaussian Bloom(in enbbloom.fx)
How to use:
I made everything so that youll need no code knowlege whatsoever to set this up. All you need is:
  • - A functioning brain (lol)
    - The ability to read
    - Notepad++ (or any other text/code editor)
Step 1: Copy the enbseries folder form this download into you game root folder. (Overwrite if asked)

Step 2: Go to Setup folder "\enbseries\Setup" and open up the ShaderSetup.fxh with a notepad.

Step 3: Read whats inside ;)

or watch this (detailed version incomming)


Please post any suggestion or Problems you have with it :D i will help with them as good as i can.
Also i am open for ENB projekts with other so hit me up if youre interested.

Also some photos made with this setup (most of them)
https://www.flickr.com/photos/157466996@N07/

Preview of the Settings
Image


Credits:
Kingeric1992: Countless Shaders and code in mutiple files
Prod80: Many Shaders for his oldrim ENB,s that i reused
JawZ: Autor of MSL
Aiyen: Autor of Skylight ENB
Tapikos: TOD seperation code that got applied to many shaders here
CeeJay.dk: Orginal Autor of SweetFX and its Shaders
Marty McFly: Autor of Mastereffect and many other Shaders
Insomnia: Quite a few Reshade 3.x ports that were really helpful
Crosire: Orginal Autor of Reshade
TreyM: A big inspiration and also a great help with questions
L00: Also a very big inspiration for me
Evok: Being a big help, motivation, friend and tweaker for me
Further Credits in .fxh files


Little Story:
A few months ago i made my fist ENB preset with MSL by JawZ. Afterwards i kinda started trying to merge shaders first. It mostly didnt worked but i somewhat made it work at some point and learned how some stuff worked by looking at how it works elsewere and compareing codes. Later i figured how port stuff from oldrim enbs to SSE. Later on i started porting ReShade stuff to ENB. I made an ENB out of it and istandly moved on makeing diffrent stuff. I didnt had the time to Update for all the diffrent weather mods out there. So i grapped Evok because i loved his way to tweak stuff and we started working on "Twindragon ENB" Sadly i lost contact to him after his mom had an accident and the projekt was put on ice. After i waited quite some time i decided to make my Work public now and release this little toolbox for everyone to make ENB's on thier own. I want to Thank Evok anyways for being a great friend and Motivation for me.
Attachments
Ady's Shader Setup V1.0.rar
First Release
(220.89 KiB) Downloaded 907 times
Last edited by Adyss on 16 Jan 2019, 12:10, edited 6 times in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: [SSE] Ady's Shader Setup

Looks like a fantastic addon, thanks for sharing :D
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
Posts: 56
Joined: 02 Aug 2017, 13:30

Re: [SSE] Ady's Shader Setup

NarutoUzumaki wrote:This effect work in Oldrim ?
Nope these are written for SSE only. Would need to rewrite most parts for oldrim. The postpass and Bloom should work in Fallout4 tho

@guzio Thanks ;)

Offline
User avatar
Posts: 99
Joined: 11 May 2014, 10:48

Re: [SSE] Ady's Shader Setup

I have to ask just out of sheer curiosity, do you guys actually set up stuff like this by hand?

Image
_________________
Reforged ENB for Dragon's Dogma, The Witcher 2, Kingdom Come: Deliverance

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: [SSE] Ady's Shader Setup

Adyss, big thanks for sharing this! :D
I think I know how to transport some of these features to my enbeffectpostpass.fx, but i have only one question: Would I have problem in sharing some of these shaders in my preset, on Nexus ? Of course I would give all the credits for the creators!
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
Posts: 56
Joined: 02 Aug 2017, 13:30

Re: [SSE] Ady's Shader Setup

@SandvichDISH I mostly do that once and then copy and paste that for all times of day and rename it ;)

@phoenixfabricio Of cause! its made for being used ;) Just make sure you give the right people credit :D

Offline
User avatar
Posts: 99
Joined: 11 May 2014, 10:48

Re: [SSE] Ady's Shader Setup

You should consider setting up macros to do it for you! I find that having to manually copypaste and rename parameters every time you make a change to your effects really inhibits experimentation.

I have in my fog shader something like this:
Image

Which turns into this:
Image

And then I take care of all the behind the scenes of lerping and whatever with another macro:
Image

Here's my macros header if you want to see how that works: https://ln.sync.com/dl/e02aa7a80/hneumk ... k-bckdzzg3
_________________
Reforged ENB for Dragon's Dogma, The Witcher 2, Kingdom Come: Deliverance

Offline
User avatar
Posts: 56
Joined: 02 Aug 2017, 13:30

Re: [SSE] Ady's Shader Setup

SandvichDISH wrote:You should consider setting up macros to do it for you! I find that having to manually copypaste and rename parameters every time you make a change to your effects really inhibits experimentation.

I have in my fog shader something like this:
Image

Which turns into this:
Image

And then I take care of all the behind the scenes of lerping and whatever with another macro:
Image

Here's my macros header if you want to see how that works: https://ln.sync.com/dl/e02aa7a80/hneumk ... k-bckdzzg3
Seems like a neat way to do that. Might use that in the future

Offline
User avatar
Posts: 56
Joined: 02 Aug 2017, 13:30

Re: [SSE] Ady's Shader Setup

Chavolatra wrote:and adaptive sharpen , unsharp mask , finesharp and high pass sharpening can have port too ?
Unsharp Mask maybe but why would you want so many diffrent sharps? depth sharp is also a screwed thing in the code ill need to bring back to live

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: [SSE] Ady's Shader Setup

Well, as I said before, I just want to inject only some of the postpass features to my current postpass.fx file and discard others. So, is there another fx file in shaders folders besides the helper that is obligatory for ANY effect ? In other words, If I want to put about 5 or 6 effects in my enbeffectpostpass.fx I know I will need the helper and the files with the name of these effects, but should I keep other file else in the shaders folder ?
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page
Post Reply