Normal Distribution Bloom
Posted: 13 Jul 2018, 15:15
While my other thread remains empty :^) I wanted to showcase this on it's own:
I've implemented the blending of the bloom textures/steps using normal distribution, that means you can fine-tune the general size and "contrast"/curve of the bloom effect.
Here's the source code if you're interested: https://github.com/luluco250/MagicENBFa ... nbbloom.fx
I've implemented the blending of the bloom textures/steps using normal distribution, that means you can fine-tune the general size and "contrast"/curve of the bloom effect.
Here's the source code if you're interested: https://github.com/luluco250/MagicENBFa ... nbbloom.fx