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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 02:47 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Fantastic shots all.


Mixed settings in my shots (ambient and sky lighting changes):

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 02:53 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
trillville wrote:
@Cruncher
Looks good! Are you converting to grayscale in ENB?

@Dogstar
I like the dusk shots, especially with those sky textures. I remember thinking once that they were too saturated, but maybe I'll give them another shot.

More tests with CoT:

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Exteriors are still a wild card, but I think I've managed to get interior lighting in shape.



No no it's just 1 Grayscale version i use in the process i like to work in Layers Luma first then Chroma also Chroma distracts me for some parts to often Grayscale keeps me focused :)

Nice work on your COT adaption :)

I have a final goal in mind overall, and i come closer to it see the Luminous posts from me, also i try to compensate certain madness about ENB this way working with it especially the non separation of Nights and Dungeon Lightning is sometimes letting me want to pull my hair out ;)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 19 Jul 2012, 03:11, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 02:55 
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Joined: 09 Jul 2012, 12:41
Posts: 21
Location: Melbourne, Australia
Amazing shots everyone! Some amazing work being done with .114!

Selene, that morning shot with the bronze sun stabbing through the trees is absolutely stunning. Reminds me a LOT of the colours used in Lord of The Rings. Cannot wait to try your ENB out


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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 04:57 
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*sensei*
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Joined: 11 Feb 2012, 16:00
Posts: 269
Location: BROOKLYN NY USA
After a much needed break from Skyrim I came back to fiddle just a bit for a little overhaul of my setts. I took way too many screens, sorry if this post goes a bit long..

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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 07:31 
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*master*

Joined: 23 Jan 2012, 18:24
Posts: 184
Huge Update, playing with ISL and DOF

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My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/


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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 07:43 
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Joined: 10 May 2012, 05:53
Posts: 87
Location: South America - VE
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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 08:38 
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*master*

Joined: 26 Feb 2012, 21:09
Posts: 164
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Sorry about the unoriginal poses. This was mainly a lighting test.

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i5-2500k 4.3 Ghz, GTX 580 1.5 GB, 8gb RAM


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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 08:43 
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*master*

Joined: 05 Jan 2012, 11:30
Posts: 168
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ENB NEXT GENERATION
ENB HOLLYWOOD
ENB NEXT GENERATION FALLOUT 3
ENB NEXT GENERATION FALLOUT NEW VEGAS


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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 10:02 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
Good-grief, so many stunning images... impossible to follow, they are that good.

Okay I see IL working now :P I needed to push the value up far higher than I was... 5 or higher, so that its not too subtle too notice.

So, a Pheasant (I think) with a nice IL glow on the ground... hurrah! :lol:
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I am using a ton of bloom (1.1 daytime value) which seems way higher that everyone else, but lowering it means re-tuning everything... plus I quite like it.
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_________________
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 Post subject: Re: TES Skyrim
PostPosted: 19 Jul 2012, 10:40 
TV_ENB just Personalize!

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