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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 06:48 
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I'm back on track, great to see skylighting implemented Boris, thank you for this. I'll start working on my weather again and your ambient lighting template helps alot aswell, so thank you again. I just checked some of the last pages, but I missed to much to look through all of it, but everyone seems to be making great progress :)

Two SSs from using adapted ambient lighting colors (based on the ones Boris posted):

Day(12pm):
Image

Late afternoon (5pm):

Image

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Last edited by T.A.Z on 20 Jul 2012, 09:33, edited 3 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 08:16 
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@Opeth: Did you trigger the weather by console (fw 81a)? I think Falkreath area has that specific weather naturally, but it's the one with clear skies.

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 10:58 
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Could someone tell me how the BloomRadius of Matso's Bloom works?

I've tried adding BloomRadius1 and BloomRadius2 to the [Bloom] section as in Matso's Imvisio ENB but I couldn't see any difference when I changed the value.

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 12:04 
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T.A.Z wrote:
I'm back on track, great to see skylighting implemented Boris, thank you for this. I'll start working on my weather again and your ambient lighting template helps alot aswell, so thank you again. I just checked some of the last pages, but I missed to much to look through all of it, but everyone seems to be making great progress :)

Two SSs from using adapted ambient lighting colors (based on the ones Boris posted):

Day(12pm):
Image

Late afternoon (5pm):

Image


wooooow looks great T.A.Z I love your colors and I think it really funny that it looks like my enb I´m currently working on :D nice job buddy ;) if you finished it it would be great if you share this great enb with us also to the other users go on with your great work I see only masterpieces of screenshots here really stunning I have a little collection of enbs on my HDD and I have to say that everyone is unique and looks great in his own way but enbs are a kind of taste like everything on earth :D

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 15:00 
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Geez someday i have to stop iterating with this i think im on the Highest Peak of the Mountain now with her :)

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Can't be that wrong with such a reaction from Ingame folks ;)

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 17:06 
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@glintday: Thanks : ) And I will release my settings as soon as I have finished them, could take a while though, I just started adding new weather types. I'm not sure though if I keep working on those, because it's allready enough work to rework the currently present ones. I will post more frequently again as I'm having more freetime in the upcoming weeks, so I should be able to post some updates on a regular basis.

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 18:19 
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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 19:26 
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@mindflux: Yes, I put that line. always.

More with Boris template. I've noticed there is much more fog than default.
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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 19:54 
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@Opeth: I guess it's because the ESP overwrites the fog values of Revamped Exterior Fog if you load it after that said mod. Easy to customize, they're in Weather > Fog Distance > Near/Far.

Your screens look pretty much amazing - lovely work.

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 20:12 
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Joined: 06 May 2012, 12:59
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haints wrote:

Big fan of your screens, Dogstar. Can I try your config?


Sure, I'll upload it here when I'm happy, which maybe never :lol:

I really don't think its anything special though...

Glad you like the shots :)

Opethfeldt wrote:
Image


Opethfeldt... is there something your not telling us about your Lydia?... she seems to be peeing up against that tree. Is she actually a bloke, or does she use a SheWee?.. :lol:

Sorry for lowering the tone... great shots one and all 8-)

Tywele wrote:
Could someone tell me how the BloomRadius of Matso's Bloom works?

I've tried adding BloomRadius1 and BloomRadius2 to the [Bloom] section as in Matso's Imvisio ENB but I couldn't see any difference when I changed the value.


I don't see any change either, and I've tried using some big values... are these redundant?

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