TES Skyrim 0.114 beta

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*master*
Posts: 112
Joined: 13 May 2012, 19:27

Re: TES Skyrim 0.114 beta

Hey Boris, is there anyway to make this more stable? ALT/Tabbing. I'm guessing no, but I thought I'd ask anyways. It would realy be helpful for us users that are constantly doing it to make parameter changes. Thanks.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.114 beta

Today i saw in first time info about issues with alt+tab, it's not funny, why this thread created, uh? I can't find myself all the bugs. Anyway i'll check it in next update or when will do optimization.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 184
Joined: 06 Jan 2012, 06:00

Re: TES Skyrim 0.114 beta

The alt+tab bug exist since 0.109 :P
_________________
Opethfeldt ENB v7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim 0.114 beta

That long? :D Anyway, I remember the issue has been discussed earlier, but I think you basically said something along the lines that that's the way it is.

Offline
User avatar
*master*
Posts: 128
Joined: 01 Apr 2012, 09:44

Re: TES Skyrim 0.114 beta

Boris is being sarcastic i guess

Also i herd tweaking Skyrim in windowed mode waz gud.
_________________
"Jon Battle-Born: You know whats wrong with Skyrim these days? Everyone is obsessed with breasts"

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.114 beta

@Boris
is it possible to disable Bethesdas Imagespace (console = teofis) (Color Correction) without losing DOF and other Shader Rendering Layers of ENB :( ?

Is it possible from the Creation Kit to zero out Bethesdas defaults, someone tried this already ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.114 beta

I don't know what exactly image space is, only guess it's color filters, then disabled already in enbeffect.fx. And original game dof is not affected, it's computed after enbeffect.fx and effect.txt passes. What possible or not in Creation Kit, also have no idea.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 96
Joined: 01 Jan 2012, 01:05

Re: TES Skyrim 0.114 beta

Hey Boris I have a question regarding your enbweather file.

After typing "fw 81a" and hitting enter in the console the weather changes dramatically and quickly, but when I press the ~ key to get back into the game, it seems like it switches back to default, but removes a few things..

I can post images to show what I'm trying to say.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.114 beta

I'm not specialist with Creation Kit or TES modding in general, have no idea how to fix that and why it happen. Also, that's only an example, there are many modders who can use it to be famous.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 96
Joined: 01 Jan 2012, 01:05

Re: TES Skyrim 0.114 beta

I was wrong, it does change the weather, but I'm not sure why it looks different right after you execute the code, probably just a bug.

I took some screenshots, weather looks really nice btw, I hope this is what you're trying the achieve!

Vanilla
Image

Enb
Image

Vanilla with enbweather enabled
Image

Enb with enbweather enabled
Image
Post Reply