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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 20:53 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
Did some minor tweaking to ambient lighting, as suggested by Boris in his test plug-in.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 21:19 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
@Dogstar

Yeah, I know how it is. But that means I'll probably never get my hands on it--perfection is impossible.

Definitely disagree about it not being "special'. Who knows how it would look like on my setup but your screens look great.

@openfeldt

Your screens look terrific as well. What tree mod(s) are you using?


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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 21:26 
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*master*
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Joined: 01 Apr 2012, 09:44
Posts: 128
dpeasant wrote:
Did some minor tweaking to ambient lighting, as suggested by Boris in his test plug-in.

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Hey if its not too much to ask, can you do 2 or three comparison shots of this image? Something along the line
Vanilla => ENB 1.14 untweaked => ENB 1.14 with Sky lighting and Boris Tweaks ?

Because i think the screen looks really terrific but inbetween the SSAO and Shadows its hard to make out what difference the Sky Lighting actually makes.

If not, no harm done.

Thanks in advance!

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 21:36 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Opethfeldt
I haven't touched fog properties.

Samurai_Smartie
On that screen it's hard to see sky lighting, because it's large scale ambient occlusion, if compare then of course visible, but nothing important.

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 22:41 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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No idea about Matso's bloom controls yet, haven't gotten that far yet. I actually went back to the standard bloom to keep things simple.

Too cute not to share...

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 Post subject: Re: TES Skyrim
PostPosted: 20 Jul 2012, 22:55 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
Can someone tell me which settings effect distant fog/blurriness? I'd like to try tweaking those values ....


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 Post subject: Re: TES Skyrim
PostPosted: 21 Jul 2012, 02:17 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
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 Post subject: Re: TES Skyrim
PostPosted: 21 Jul 2012, 02:49 
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Joined: 06 Jan 2012, 06:00
Posts: 184
Beautiful pics Unreal.
mindflux wrote:
@Opeth: I guess it's because the ESP overwrites the fog values of Revamped Exterior Fog if you load it after that said mod. Easy to customize, they're in Weather > Fog Distance > Near/Far.
ENBSeries wrote:
I haven't touched fog properties.

Sorry, Mindflux is right as usual, I was using a mod to reduce fog, using your .esp at the end override it.

haints
Lush trees. Bark texture is from TreesHD but not sure.

DogStar
:lol: I thought the same!, that is suspucious for sure.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Jul 2012, 03:41 
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Joined: 10 May 2012, 05:53
Posts: 87
Location: South America - VE
Hi all.

You guys that are using the Boris weather... your screenshots were taken without touch anything else on your config? i mean use your current config + the weather and thats all?
I need to try it later.

Greetings.


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 Post subject: Re: TES Skyrim
PostPosted: 21 Jul 2012, 07:00 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Fixed some Optical issues, imho my best shot so far :)

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No one can resist her ;)

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How could they ;)

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@dpeasant

brilliant warm atmosphere :)

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