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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 14:53 
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Joined: 14 May 2012, 22:01
Posts: 72
Grim Gem ENB v1b is released :):
http://skyrim.nexusmods.com/mods/20798/

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Paleshine ENB
http://skyrim.nexusmods.com/mods/31852/


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 15:11 
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Joined: 03 Jul 2012, 18:56
Posts: 5
My current shots with many mods, which ENB enhances for good visuals.
I like what ENB does with Shadows.

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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 17:27 
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*master*

Joined: 13 Apr 2012, 19:27
Posts: 116
Awesome shots! I need to work on my camera skills :S

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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 17:59 
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Joined: 03 Jul 2012, 18:56
Posts: 5
More shots (After this post, I think I just post only very very interesting shots I encounter...other wise I'd just post up gizzilion shots of Skyrim)

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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 18:33 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 21:08 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
Confidence-Man/Mindflux: It's not as easy as you would think to change the weather's. The clear days are different, not only that they have different cloud layers. But they also have different imagespaces (or something like that) and those controls the brightness, contrast, saturation, eye-adaptation etc.

For a comparison example try these weathers, and you'll see what I mean;

SkyrimClear_A - 10e1f2

SkyrimClearCO_A - 10e1e8

And that's good, but also a bad thing at the same time. Good for making the weather more unique and varied. Bad because it will take much more "trial & error" runs to add the new "light coloring".

I know this because I'm currently adapting Boris weather template, to the rest of the weather types. I have added the "light coloring" Boris used to all the Skyrimclear weather's, but haven't fine tuned them for any of the weather types yet.


A couple pics from latest "trial & error" run

Haven't changed any settings in any of the ENB files!

ENB Weather Off
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ENB Weather On
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ENB Weather Off
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ENB Weather On
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Here I have merged ENB weather with 747823 Mod Resource - Color-accurate Weather. Some of the effects where quite nice, though the removal of "Fog near" and the intense sky at sunrise/sunset was not so nice though.

But I didn't change the settings Boris added!


Default ENB Weather
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Merged ENB Weather
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Default ENB Weather
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Merged ENB Weather
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Last edited by --JawZ-- on 22 Jul 2012, 22:05, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 21:14 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 552
[quote="--JawZ--"]Confidence-Man/Mindflux: It's not as easy as you would think to change the weather's. The clear days are different, not only that they have different cloud layers. But they also have different imagespaces (or something like that) and those controls the brightness, contrast, saturation, eye-adaptation etc.

For a comparison example try these weathers, and you'll see what I mean;

SkyrimClear_A - 10e1f2

SkyrimClearCO_A - 10e1e8

And that's good, but also a bad thing at the same time. Good for making the weather more unique and varied. Bad because it will take much more "trial & error" runs to add the new "light coloring".

I know this because I'm currently adapting Boris weather template, to the rest of the weather types. I have added the "light coloring" Boris used to all the Skyrimclear weather's, but haven't fine tuned them for any of the weather types yet.


A couple pics from latest "trial & error" run

Haven't changed any settings in any of the ENB files!

Here I have merged ENB weather with 747823 Mod Resource - Color-accurate Weather. Some of the effects where quite nice, though the removal of "Fog near" and the intense sky at sunrise/sunset was not so nice though.

But I didn't change the settings Boris added!]


@ --JawZ--

When you are done with this, could you PLEASE please post and upload link?

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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 21:40 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
Nah i'm gonna keep it for myself... just joking :P


Yeah will do, I will upload a WIP file in a couple of minutes. Where I've only changed the weather's to Boris template values. Then I'm going to "get a feel" for how the weather is. And change it accordingly ;)


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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 22:01 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
Posts: 2702
@JawZ: Sure there's a lot of variation in the vanilla weather templates, but I think it would be a good idea to keep the tints (from fog and ambient light) for all of the same daytime (across day/dusk/dawn/night) templates at minimum at least for now to make sure the overhaul is as neutral as possible. Likewise, I think it would be reasonable to keep the stuff in the imagespace cinematic controls (contrast, saturation, tint) the same all over. Note that if you're not using original game colour correction all the cinamatic controls are bypassed.

Looks good so far!

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Smoking Torches and Candles
Particle and Subsurface Scattering Patches for ENB (updated 17/1/2020)
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Last edited by mindflux on 22 Jul 2012, 22:06, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 22 Jul 2012, 22:02 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 552
Thank you so much!

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