TES Skyrim 0.114 beta

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*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim 0.114 beta

@XenoKratios: That's normal and not a bug. What you see before closing the console is the default weather without any of the colour correction applied.

battleman99

Re: TES Skyrim 0.114 beta

Hi guys.

I just want say that I also had this grain problem.
Well .. to solve it I tried to set iBlurDeferredShadowMask to 3 (default) as adviced earlier.
Then I noticed that it already was at 3 ..
so I set it to 7 just to see what exactly will change ingame.

But then I was happily surprised, because my grain problem was gone. :D :D

I'm using the latest version of 0.114 and changed only this iBlurDeferredShadowMask to 7.

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Re: TES Skyrim 0.114 beta

Be aware that the higher you go the blurrier the shadows - and at least to my eyes, the whole image - will get.

Maybe try something like 4 or 5, with the latest beta the noise should already be pretty much unnoticeable.

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*sensei*
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Re: TES Skyrim 0.114 beta

How does Adaptation work in enbseries.ini?
ForceMinMaxValues=true ignores AdaptationMin/Max?
AdaptationSensitivity= sets differences in brightness level before Adaptation is applied?
AdaptationMin/Max= minimum/max adaptation to a level of brightness? So set Max to 100 and looking into the dark, will make things better visible then set to 50?

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Re: TES Skyrim 0.114 beta

This is just a limits in range of brightness and control curve for it. F.e. brightness could be from 0 to 10000, then limits 10 - 100 will clamp all below 10 and all above 100. Everything is intuitive.
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*sensei*
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Re: TES Skyrim 0.114 beta

ENBSeries wrote:This is just a limits in range of brightness and control curve for it. F.e. brightness could be from 0 to 10000, then limits 10 - 100 will clamp all below 10 and all above 100. Everything is intuitive.
Intuitive is relative ;)
So if an scene is too dark, then it might be, because all brightness above Max is "ignored"?

I got another problem.
It seems, fxaa is enabled somehow (tried another shader suite) and I have no idea, how to disable it (looked into fxaa3_11.h).
And I just recognizes, that enbeffect.txt isn't needed anymore?

Hurray! Hurray! It's getting better
Skyrim 1.7 beta:
General memory and stability optimizations
Fixed crash related to new water shaders
• Fixed rare crash related to dragon landings
• Fixed logic error with loading screens from add-ons (Xbox 360)
• Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards
• Improved recognition with Kinect voice commands (Xbox 360)
• Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360)
• Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360)
• Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360)

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Joined: 01 Jan 2012, 16:49

Re: TES Skyrim 0.114 beta

new water shaders?
They talking about the ones that were put in the game 2 patches ago? Geez...

Zinthros

Re: TES Skyrim 0.114 beta

Good, good. Loving the new exterior shadowing. Takes a little altering to get right, but it's worth it when you do. No more unrealistic uniformly dark shadows!

Don't think I'll release anything till this goes final though.

Replica

Re: TES Skyrim 0.114 beta

Thanks ;)

Legend233

Re: TES Skyrim 0.114 beta

ENBSeries wrote:All quality parameters in the mod are the same, 2 is low, 1 is medium, 0 is high. Few quality types support extreme, which are -1, but then they are described in readme or docs on the site. Also changes was done for AmbientMinLevel, it's scaled by 2, f.e. if you previously had 0.2, now you should set 0.4
I can't update readme.txt file, because don't have much free time and working on the mod when want to sleep, almost always want to release it and go to bed on the knees.
Aye, now this makes some sense too me.

After playing ~10 minutes+, while changing between indoor/outdoor, my fps crush too ~10 outdoors (normal 30-40). Indoors is still fine or if i disable enb with alt f12.
Anyway been using:

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0



[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true

[COLORCORRECTION]
UsePaletteTexture=true

[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=1
UseBilateralShadowFilter=true
UseShadowFilter=true

[DEPTHOFFIELD]
FadeTime=0.2

[RAYS]
SunRaysMultiplier=0.6

[SKYLIGHTING]
FilterQuality=0
AmbientMinLevel=0.87

________
lowering the quality or minlvl seems to increase the time before my fps go down.
Tested everything else. I thought at first i couldnt handle the ssil.
But i still dont know why, does it eat up that much vram ?

my rig: 280gtx 768mb + 2550k 8gb ram + raid 0 2x 1tb + 8gb usb3 readyboost (win7)


and btw, take a break sometimes, or go to a vacation/holidays... its summer
skyrim and the community can wait a bit, doesnt matter ;)
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