TES Skyrim 0.114 beta

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Re: TES Skyrim 0.114 beta

Ah damn, I was afraid that was the case. I couldn't yesterday pinpoint any specific situation, as it seemed to happen randomly in the Falktreath area, near the lake, but I'll try again today when I have time. Are there any settings in enbseries.ini that could have an effect, day detector perhaps?

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Re: TES Skyrim 0.114 beta

No dependency from setting, it's only internal game world and objects dependent.
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Re: TES Skyrim 0.114 beta

Hi Boris,

I was wondering if you could consider adding Screen Space Reflections, primarily to enhance the water reflections. Skyrim is a big step back from Oblivion in terms of reflections. Oblivion allowed you to reflect more than distant LOD objects, such as near objects, NPCs, and trees. Since Skyrim only renders distant LOD, reflections are very poor and sometimes don't even reflect nearby land, because the LOD terrain is too inaccurate or not rendered that close to the camera.

Similar shaders have been implemented for Crysis, and Minecraft, and Crysis 2 comes with them by default.

It would be nice to have the reflections also for glossy surfaces, maybe based on specular power, but it also seems harder to implement. I think you've implemented reflections in GTA for car rendering, so you probably know what is feasible and what is not. It would be nice to have glossy specular on exterior surfaces when it rains, based on surface normals.

An alternative to SSR for water could be to make the game render additional objects to the reflection map, but this seems more costly than using SSR. I assume this is why they got rid of the better reflections from Oblivion, because rendering so much geometry twice was too costly.

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Re: TES Skyrim 0.114 beta

I like that idea. Window reflections would be nice to have as well.

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Re: TES Skyrim 0.114 beta

jonwd7
I did that effect for Deus Ex Human Revolution mod. But Skyrim is not very nice to implement similar effects, it cost a lot of performance, but water is rarely visible. I wanted to make it instead of game environment maps and to specular, but it's not deffered renderer and i need to choose between making it deffered (a lot of changes and not performance free, no hardware antialiasing) or draw scene one time more and then apply post processing filter to mix (with artifacts) reflections.
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Re: TES Skyrim 0.114 beta

No hardware antialiasing?

D:
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Re: TES Skyrim 0.114 beta

ENBSeries wrote:jonwd7
I did that effect for Deus Ex Human Revolution mod. But Skyrim is not very nice to implement similar effects, it cost a lot of performance, but water is rarely visible. I wanted to make it instead of game environment maps and to specular, but it's not deffered renderer and i need to choose between making it deffered (a lot of changes and not performance free, no hardware antialiasing) or draw scene one time more and then apply post processing filter to mix (with artifacts) reflections.
I don't know how many people use hardware AA alongside ENB anyway... It's too costly for me to manage on a GTX 570 Ti 448 Core. I use SMAA or FXAA.

The OBGE project for Oblivion used Screen Space Reflections for its new water. I was actually a part of that project for a while, trying to improve the water surface, and the underwater shaders. Honestly Oblivion is not too different from Skyrim, despite their claims they've moved on from Gamebryo. Anyway, Screen Space reflections for the water was not very expensive at all in OBGE. From what I remember it was mostly used because the reflection quality was still very low, using the distant LOD objects, and the resolution of the reflection map was very low, but that was eventually increased to be acceptable, but I believe OBGE Liquid Water still uses a blend of Screen Space Reflection and the in-game reflection map to improve the look of the water.

I disagree that water is rarely visible... It's everywhere. But I do agree about artifacts. There were some edge cases, like when you have something between the camera and the water surface, like a tree branch hanging in front of the camera, etc.

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Re: TES Skyrim 0.114 beta

Water reflections in Skyrim will be slower, because texture normals in Oblivion water much more smoother, so video cache misses are less frequent. Anyway, i prefer to make this only when will find way to do this for all objects.
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Re: TES Skyrim 0.114 beta

With the latest Skyrim Patch (1.7) I can see the sun through every object. First I thought it's the new 0.114 version. But I tried an older one, that didn't help. So I think the Skyrim Patch is responsible for this issue.

I'm using a GTX 670 with the latest Beta Patch (304.79) and Windows 7 64 Bit.
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Re: TES Skyrim 0.114 beta

jonwd7 wrote:I don't know how many people use hardware AA alongside ENB anyway... It's too costly for me to manage on a GTX 570 Ti 448 Core. I use SMAA or FXAA.
I do use hardware AA all the time. Dislike SMAA and FXAA. With cards like GTX 570 Ti its should be more than fine. Its all about how you setup the driver settings. I use ATI so i cannot say. But i never have problem with ENB on my ATI.

To be more clear, i can use ENB SSAO+SSIL (complex + normal both set to true), with 4x Hardware AA (Super Sample mode from driver settings)
I do not lag. 40+ FPS. Not to mention the Gigs of hd textures.
Also you do not need that 60+ perfect FPS to play games like Skyrim.

So all i have to say is fix driver settings. ENB has no problem.
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