Fallout New Vegas 0.116 beta

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*sensei*
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Joined: 27 Dec 2011, 21:33
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Re: Fallout New Vegas 0.116 beta

Ok, it looks like I finally figured out the lenz parametrs, (the white glow that I mentioned before was just the game bug):

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PS: If somebody is interested (which I doubt, users seems don't like configs that look realistic, they prefer ugly violet or green tint Skyrim ENB), I'll make my preset for this game, it will be uploaded only here, not on nexus.
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Re: Fallout New Vegas 0.116 beta

dpeasant wrote:
vimm wrote:There seems to be a problem together with the mod NMC Texture Pack

Screen is stuck, frozen in position.
Texture mods doesnt affect enb. Its more probably that youre using old effect.txt. Delete it. Or palette.
Thank you, it works now. :)

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Re: Fallout New Vegas 0.116 beta

Yo Max could you post your parameters for lens fx? Im getting the weird flashing white lights.

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*sensei*
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Re: Fallout New Vegas 0.116 beta

Made a screenshot thread for Fallout.
viewtopic.php?f=14&t=918

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Re: Fallout New Vegas 0.116 beta

MaxTheUniqueGamer wrote: ...they prefer ugly violet or green tint Skyrim ENB...
Definitely not, Skyrim tint just doesn't work for fallout; Your preset looks good, I'd really appreciate if you could upload it.

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Re: Fallout New Vegas 0.116 beta

@Swag King Coal

I suggest setting power below 1.0 (mine was 0.1 at the begining but then I set it to 0.01) and intensity betwen 1.0-10.0 (mine is 2.0 for day and 8.0 for night).

Remember that night values also apply to indoor places! And don't forget to increase SunIntensity (mine is 4.0).
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Re: Fallout New Vegas 0.116 beta

Alright, Boris, the latest version works for me! Kinda! I messed around with some of the settings and a couple don't seem to work.

Code: Select all

BlueShiftAmountDay
BlueShiftAmountNight
ContrastDay
ContrastNight
FogColorMultiplierDay
FogColorMultiplierNight
FogColorCurveDay
FogColorCurveNight
Those have absolutely no effect for me regardless of what values I enter. Although I'm not 100% sure about the BlueShiftAmount parameters. What exactly do those do and what sort of visual effect do they have? I haven't even been able to notice any sort of effect using the Skyrim ENB.


Additionally, none of the lighting parameters seem to affect hair or grass.
Image


I did find that adjusting AmbientLightingCurveNight has a really neat effect on Rex! It's pretty cool to see his brain flicker like a light at night. :)
Image
Last edited by deadense on 07 Aug 2012, 18:41, edited 1 time in total.

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*sensei*
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Re: Fallout New Vegas 0.116 beta

They work, ive checked them. For example, ambientlighting desaturation = 0 give blue tint to the environment(as it is set in the game), while = 1, actually kills ambient lighting colours and tinting disappears.
Grass is affected by direct lighting intensity in skyrim, afaik, so Fallout might be the same. ill check it.

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Re: Fallout New Vegas 0.116 beta

dpeasant wrote:They work, ive checked them. For example, ambientlighting desaturation = 0 give blue tint to the environment(as it is set in the game), while = 1, actually kills ambient lighting colours and tinting disappears.
Grass is affected by direct lighting intensity in skyrim, afaik, so Fallout might be the same. ill check it.
Oh, alright. I was under the impression they desaturate the entire image.

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*blah-blah-blah maniac*
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Re: Fallout New Vegas 0.116 beta

Here's what I've done with 0.116, config attached below.

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Attachments
FNV_ESFX_Preview_ENB_116.zip
FNV ESFX Preview - ENB 116.zip
(477.54 KiB) Downloaded 244 times
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