Fallout New Vegas 0.116 beta

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Posts: 7
Joined: 06 Aug 2012, 17:11

Re: Fallout New Vegas 0.116 beta

Ok I found a bug :p

This happens whenever I view my Player Character from third person, when I take off the backpack it emits from the pipboy.

Image

Image


This one without trillville's config:

Image




again, happening on an HD6970 with 12.7beta drivers

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*sensei*
Posts: 402
Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: Fallout New Vegas 0.116 beta

This isnt a bug, this is some mod that makes pipboy\backpack emit more light, which causes it to make more lens-flare. Why dont you try enb on vanilla Fallout? Or decrease lens to 0?

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Joined: 07 Aug 2012, 19:20

Re: Fallout New Vegas 0.116 beta

This beta looks amazing, even without all effects.
Image

Image
No bugs, no fps lost.

Moburma

Re: Fallout New Vegas 0.116 beta

One thing I have noticed is that the fade to black imagespace modifiers don't seem to work. I guess this is probably linked to it doing the same unsupported things the Cateye effect does.

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Re: Fallout New Vegas 0.116 beta

deadense
All parameters you mentioned working at the beginning of the game, inside appartment of doctor and outside it, but for NVidia. I don't know yet the reasons of issues, not completely learned renderer yet.

tapioks
Grass on your screens seems unchanged, right? For me it properly lit by all parameters, could you test grass at the game start outside of doctor house? Does is affected by ambient and sun lights?

Swag King Coal
Huge brightness is result of bloom and lenz fx working. At this moment i'm not checking image for mistakes of extreme intensities, but even Skyrim version had this before i did many changes to elliminate these bugs. The game itself and mods may cause this, my mod only visualize error. Perhaps i'll fix when finish ssao effect.

Moburma
Similar as Skyrim version, all color processing are turned off in enbeffect.fx shader, but you can activate them by uncommenting string: #define APPLYGAMECOLORCORRECTION
But if you do this, all the sence of correct hdr tonemapping will go to hell, because math of vanilla shader is non physical based approximation.
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Re: Fallout New Vegas 0.116 beta

Hi Boris,

Yes, it seems that the grass is not brightened in the same way as other elements of the scene. It seems it is not affected by the 'direct' lighting, though ambient lighting does have some effect.. However, I am using a texture mod that replaces the grass texture, so maybe there is some issue with the diffuse/specular?

Anyway, I will try again at beginning of game and without grass mod, will let you know what happens.
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Joined: 07 May 2012, 19:52

Re: Fallout New Vegas 0.116 beta

For what it's worth I'm not using a texture replacer on the grass and it's not being lit properly.

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Re: Fallout New Vegas 0.116 beta

Ok, have tested at beginning of game, and without grass texture mod. The images are below... I guess the grass should be lit more brightly? The wooden 'Goodsprings' sign is very bright from the direct/sun light, but the grass is not...

BEFORE:
Image

AFTER:
Image
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*master*
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Joined: 26 Feb 2012, 21:09

Re: Fallout New Vegas 0.116 beta

@Tapioks
Is bGrassPointLighting=1 enabled in Fallout.ini ?

Here is a comparison:

Without ENB:

Image

With ENB:

Image

Random tests:

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Image

Image

Image

Image

Control over ambient and direct lighting is very good for achieving good dusk and dawn light. It also helps to mitigate the ugly lighting at noon, where the lack of shadows is most conspicuous. As for performance, .116 seems a bit slower and loading takes a little longer, but no bugs found. Nvidia ambient occlusion is more buggy than ENB right now haha.


EDIT: I just realized that LightingIntensityDay controls all point lights indoors...hmmm
Last edited by trillville on 07 Aug 2012, 21:01, edited 1 time in total.
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Re: Fallout New Vegas 0.116 beta

@trillville

Aha! You are a gentleman and a scholar :)

EDIT: Well... I changed that value to '1' in all my Fallout .ini files, but the grass still seems to not be affected by lighting parameters : /
Thanks for the tip though... not sure what my issue is now...
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