Well, i mostly fixed that by changing point lights colour one by one in the creation kit. Those that were overbright usually had high RGB values like 255 224 179, or even 255 255 255(pure white).ENBSeries wrote:Not sure, but may be i found the issue of extremely bright point lights, soon will do update.
TES Skyrim
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Re: TES Skyrim
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Re: TES Skyrim
Can you make an .esp that you can share for that?dpeasant wrote:Well, i mostly fixed that by changing point lights colour one by one in the creation kit. Those that were overbright usually had high RGB values like 255 224 179, or even 255 255 255(pure white).ENBSeries wrote:Not sure, but may be i found the issue of extremely bright point lights, soon will do update.
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Re: TES Skyrim
Some lighting test shots
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Re: TES Skyrim
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Re: TES Skyrim
@ Unreal: tienes muy buenos colores en esos ultimos screens, usas el Climates Of Tamriel? muy pocos son los enb q funcionan bien con el... el enb q uso se llama Crystal Sharp, y va muy bien con el Climates... cuando subes tu presset?
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Re: TES Skyrim
His screens are sharp because he uses Photoshop to re-sharpen them.
And as far as the bright lights are concerned there are at least a half dozen mods on Nexus that address the issue. At least they did, unless the recent beta's broke something else. http://skyrim.nexusmods.com/mods/12638
And as far as the bright lights are concerned there are at least a half dozen mods on Nexus that address the issue. At least they did, unless the recent beta's broke something else. http://skyrim.nexusmods.com/mods/12638
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Re: TES Skyrim
I dont have any preset.Seerauber wrote:@ Unreal: tienes muy buenos colores en esos ultimos screens, usas el Climates Of Tamriel? muy pocos son los enb q funcionan bien con el... el enb q uso se llama Crystal Sharp, y va muy bien con el Climates... cuando subes tu presset?
Im just using Opethfeldt's ENB. (my favorite so far, great job opethfeldt )
I dont use photoshop, only something similar...Johnny5srv wrote:His screens are sharp because he uses Photoshop to re-sharpen them.
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Re: TES Skyrim
You don't need external Post Proccessing to get this Sharpnes from a blurry image you can do it via a Sharpen Pass in ENB directly using any Sharpening Algorithm either Pre or Post Sharpening the current one is a very basic Sharpen Filter though, also Post Sharpening is almost always preferable.In the first place of course you should try to avoid to need any Sharpening
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Re: TES Skyrim
True enough, but when downsampling additional post-sharpening is pretty must.
Still chasing light...
Has anyone noticed if specularity works as it should with the latest beta? It doesn't seem to trigger on the walls shown above (Roadside Ruins in Falkreath) anymore - might be something I have inadvertently caused in CK, though.
Still chasing light...
Has anyone noticed if specularity works as it should with the latest beta? It doesn't seem to trigger on the walls shown above (Roadside Ruins in Falkreath) anymore - might be something I have inadvertently caused in CK, though.
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Re: TES Skyrim
mindflux wrote:True enough, but when downsampling additional post-sharpening is pretty must.
Still chasing light...
Has anyone noticed if specularity works as it should with the latest beta? It doesn't seem to trigger on the walls shown above (Roadside Ruins in Falkreath) anymore - might be something I have inadvertently caused in CK, though.
It's been hit and miss (mostly miss) for the last few beta's for me.