TES Skyrim 0.117 beta

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*sensei*
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Re: TES Skyrim 0.117 beta

ENBSeries wrote: CosmicBlue
Examples are commented, except latest. Open file with NVidia FX Composer or any text editor which highlight C++ syntax (to see difference).
Call me idiot or just too dumb for this.
I downloaded th Composer, but i can't open .fx files with it.
Maybe I'm just misunderstanding your examples.
I just want to know: If I use 0.117b in game, which example will be used? And if for example example 1 ist used, how do I change to example 2?
Last edited by CosmicBlue on 10 Aug 2012, 14:01, edited 1 time in total.

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Re: TES Skyrim 0.117 beta

FXComposer version less than 2.0 associate fx files with itself after first run. As i said, you need any text editor which allow highlight c++ code, otherwise it's very hard to work with shaders, you can't see which examples are disabled (by /* and */).
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Re: TES Skyrim 0.117 beta

CosmicBlue wrote:[quote="ENBSeries]
CosmicBlue
Examples are commented, except latest. Open file with NVidia FX Composer or any text editor which highlight C++ syntax (to see difference).
Call me idiot or just too dumb for this.
I downloaded th Composer, but i can't open .fx files with it.
Maybe I'm just misunderstanding your examples.
I just want to know: If I use 0.117b in game, which example will be used? And if for example example 1 ist used, how do I change to example 2?[/quote][/quote][/quote]
Effect => Effect from file => choose your file.
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Transparent brows, facial hair etc. is fixable by editing _n textures. I fixed female brows by making femalebrow_n black. All other stuff can be fixed like that. Maybe there is a way to make ENB ignore specific textures? A list of them can be made easily.

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*sensei*
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Re: TES Skyrim 0.117 beta

dpeasant wrote: Effect => Effect from file => choose your file.
First Effect is greyed out already. Downloaded 2.5. Will try older version now.

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*sensei*
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Re: TES Skyrim 0.117 beta

CosmicBlue wrote:
dpeasant wrote: Effect => Effect from file => choose your file.
First Effect is greyed out already. Downloaded 2.5. Will try older version now.
You have to start a new project first.

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*sensei*
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Re: TES Skyrim 0.117 beta

Sometimes, the smalles programs are the best.
notepad++ did it.
So example 3 is enabled, or better, example 1 and 2 are commented out

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Re: TES Skyrim 0.117 beta

Парни, скажите какие параметры прямо зависят от эффекта Sunrays. Есть проблема с непонятным коронным свечением за скалами или любыми обьектами.

Guys, tell me what options are directly dependent on the effect of Sunrays. There is a problem with a strange glowing corona behind the rocks, or any kind of objects.
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Re: TES Skyrim 0.117 beta

Entwain
Скриншот надо. Свечение не проявляется, если включен hdr bFloatingPointTarget=1
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Re: TES Skyrim 0.117 beta

Is it possible to add edge lightening like in 0.082 for GTA4 to the ENB for Skyrim? I've been noticing a lot of spots in Skyrim where the effect would really heighten the realism.

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Re: TES Skyrim 0.117 beta

Another awesome release from boris! :mrgreen: :mrgreen: :mrgreen:

Boris, if you have time can you please consider adding this type of distance blur to the engine, I think skyrim is one of those games that really needs it to hide ugliness of LOD.

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