Hmm... If you spend too long time on the reply page, then you will get locked out if you hit submit, and everything you have written will be deleted.. Just experienced that again /sigh
Anyways
Tywele: Sure I can post my adaptation settings. but keep in mind, that it will look different with your setup. Adaptation tied together with the overall brightness of the screen, so if you have very bright clouds, then my adaptation might dim the screen down too much, or if you have too dark ambient light, then my adaptation might brightn the whole screen up too much.. I don't know. I'm just guessing here.. Also keep in mind that this is not a all final adaptation settings. But it's the settings I use for my lates screenshots

And speaking of skylight. There's no skylight effect inside of dungeons right? And that means that the dungons will look alot brighter than nights, because skylight is making ambient light darker at night, but not in dungeons. Am I right here? It makes ballancing nights and dungeons alot harder.
Here's my adaptation settings. I'm using PP2 with split day and nights. And I can't remember where I got this from, sorry to the creator about that

enbseries.ini
[EFFECT]
EnableAdaptation=true
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.001
AdaptationTime=0.5
AdaptationMin=0.2
AdaptationMax=0.4
enbeffect.fx
//POSTPROCESS 2
//Values broken to work with HD6 code in this enbeffect.fx file. WIP
//Original values from True Vision ENB by Bronze316
float EBrightnessV2Day=0.3;
float EBrightnessV2Night=0.3;
float EAdaptationMinV2Day=0.1;
float EAdaptationMinV2Night=0.08;
float EAdaptationMaxV2Day=0.2;
float EAdaptationMaxV2Night=0.2;
float EToneMappingCurveV2Day=8.0;
float EToneMappingCurveV2Night=8.0;
float EIntensityContrastV2Day=4.0;
float EIntensityContrastV2Night=3.0;
float EColorSaturationV2Day=5.5;
float EColorSaturationV2Night=3.0;
float EToneMappingOversaturationV2Day=860.0;
float EToneMappingOversaturationV2Night=860.0;
//float EBrightnessCurveV2Day=2.9;
//float EBrightnessCurveV2Night=2.9;
//float EBrightnessMultiplierV2Day=2.6;
//float EBrightnessMultiplierV2Night=2.6;
//float EBrightnessToneMappingCurveV2Day=2.8;
//float EBrightnessToneMappingCurveV2Night=2.8;