2. Depth of field
Motion blur with 23 taps
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/gta4_0821/GTAIV2012-08-1813-16-02-98.png)
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/gta4_0821/GTAIV2012-08-1918-36-47-57.png)
Depth of field
Qulity 1
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/gta4_0821/GTAIV2012-08-2114-26-06-88.png)
Qulity 2
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/gta4_0821/GTAIV2012-08-2114-26-33-64.png)
Qulity 3
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/gta4_0821/GTAIV2012-08-2114-26-53-78.png)
------------------update 0821------------------
All of the Unknown 48 of timecyc.dat must be 0 or the DoF will be incorrect.
for instance :
Extrasunny Midday unknown 48 : 130.750 to 0.000
Sunny Midday unknown 48 : 1000.000 to 0.000
Cloudy 7pm unknown 48 : 555.000 to 0.000
....
------------------update------------------
Fixed DoF incorrect setting.
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/gta4_0821/GTAIV2012-08-2202-16-28-35.png)
------------------update 0822------------------
Motion blur optimization
Sample number depeneds on speed now.
All credits go to Boris.
![Very Happy :D](./images/smilies/biggrin.gif)
------------------uptate 0909------------------
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/gta4_0905/GTAIV2012-09-0616-20-08-33.png)
------------------uptate 0910------------------
Fixed incorret bokeh shape
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/GTA4_GP_ENB/GTAIV2012-09-1023-51-02-87.png)
Terrible artifact from focus to out of focus when the bokeh become more visible.
![Image](http://i1239.photobucket.com/albums/ff516/gp65cj04/GTA4_GP_ENB/GTAIV2012-09-0620-57-26-40.jpg)
This is the final update.