ENBSeries wrote:
Yes.
In gta4 version temporary variables are not available in the enbeffect.fx shader, but you can try to declare vector with c199 register, i'm using it for other shaders as temporary variable, may be it will not be changed by any other variables. But shader initialized to not work in this mode, as i remember.
I see, thank you.
so if I add something like this on the .Fx :
It'll do something temporary but not linked to the TempF1/2/3 stuff right? Is that possible to use one value from the .fx as a variable on the effect.txt for example? like #include something?
To explain you what I want to do is in the ADOF , there are 4 floats
Code: Select all
float4 vDofParams=float4(NearBlurDepth, FocalPlaneDepth, FarBlurDepth, MaxBlurAmount)
And I wanted the FarBlurDepth as a keyboard controlled value; like you know, these tech demos with sliders. Might be great for screenshots without having to look at the object in the middle of the screen. I think I'm going to do the same on Skyrim ENB as I think it is possible to add the TempF1 values to prepass.fx now?