Interesting
Is there any screenshots of comparison with InjectFXAA or something like that?
As 2 post processing AA together, I already tried and it wasn't that good.
SMAA was correcting the FXAA retreatment, giving edges moving all alone.
Thank you
SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
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Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Thanks alot. I'm going to test it out later.
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Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Yeah, maybe I'm being a bit lazy, but could you kindly provide an before/after comparison screenshots? Thanks
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Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Damn me, I was too tired yesterday that I didn't really read.
So it's just SMAA with post processing right?
So it's just SMAA with post processing right?
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Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Nice Ceejay most interesting about this is Ceejays Lumasharpen there is another Sharpening algo by now too Ceejay you now the 3dcenter work by BeetleatWar1977 ?
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85% of graphics research is about who can finally make Sponza look good.
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Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
Here Ceejay it's UE3 optimized (Duke Nukem Forever)
https://dl.dropbox.com/u/60034422/duke/ ... eta11e.zip
he does a big bunch of different things actually the whole spectrum GI, DOF Sharpen, MotionBlur, Reflections,, fixes
https://dl.dropbox.com/u/60034422/duke/ ... eta11e.zip
he does a big bunch of different things actually the whole spectrum GI, DOF Sharpen, MotionBlur, Reflections,, fixes
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
So any chance on adding FXAA in the near future? And maybe a DX 10-11 Compatibility c: They haven't seen much love
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
nice work, keep on it!
it was about time someone starts developing some cool smaa injector because is a really nice technique; good fps, good iq, now with your shaders looks even better. thx for working on this and make games more enjoyable (or less crappy :mrgreen: )
i think the same as you. it's better to work on iq, performance or different techniques than wasting time on a "tool" with pre-configured values that are only useful for a small group of users. also this kind of users are mostly noobs (lazy, don't like to read, etc.) and will give you more trouble than solutions, "where this file goes", etc. maybe when your shaders become more polished, a noob tool will be useful.
good luck with this proyect, looks amazing.
it was about time someone starts developing some cool smaa injector because is a really nice technique; good fps, good iq, now with your shaders looks even better. thx for working on this and make games more enjoyable (or less crappy :mrgreen: )
i think the same as you. it's better to work on iq, performance or different techniques than wasting time on a "tool" with pre-configured values that are only useful for a small group of users. also this kind of users are mostly noobs (lazy, don't like to read, etc.) and will give you more trouble than solutions, "where this file goes", etc. maybe when your shaders become more polished, a noob tool will be useful.
good luck with this proyect, looks amazing.
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Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
InjectSMAA, FXAATool and LumaSharpen, this injection tool will be very popular :!:
Re: SweetFX - Combines InjectSMAA, FXAATool and LumaSharpen
I tried it with Jade Empire (sharpen and vignette will be nice), but don't work at all. Log only says:
I'm little disappointed.
Code: Select all
full path: H:\Jade Empire\
redirecting CreateDevice
initialising shader environment