@dpeasant Oh god, please give us ENB settings, you have created one of the best configs I have ever seen. Everything about it is wonderful. Please bless us with a download link.
Oh, And I've been tweaking Tapiok's work a bit more, the glare is very pixelated for some reason, and I haven't found a way to improve it's quality:
Fallout: New Vegas
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Re: Fallout: New Vegas
Last edited by Eat Thy Figs on 18 Feb 2013, 05:47, edited 1 time in total.
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Re: Fallout: New Vegas
Is this compatible with original Fallout 3 or just New Vegas?
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Re: Fallout: New Vegas
hey everyone, hey boris, dp3... somewhere around was portal (heyo bro!)
ok let me join this thread
all pics taken from different setts and files...
ok let me join this thread
all pics taken from different setts and files...
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Re: Fallout: New Vegas
Hello AAA. The last screenshot looks amazing. What settings did you have for it?
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Re: Fallout: New Vegas
Eat Thy Figs, well I've used SunHaze bloom code from gta enb setts by DKT and some changes to enbeffect.fx (using good old postprocess 2 with HSB color grade from OBGE and some simple Gamma/Exposure/Contast controllers)
yet i got one bad thing - characters faces, arms are blooming to much... i need to rework balance abit... yet it doesnt disturb gameplay !
so I'll call that enviromental mix =)
yet i got one bad thing - characters faces, arms are blooming to much... i need to rework balance abit... yet it doesnt disturb gameplay !
so I'll call that enviromental mix =)
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Re: Fallout: New Vegas
Hi,
Did anyone try Portal2x2's effect file, guys? It seems to work in a wrong way. Some of the shader variables may not be initialized properlly.
With regards,
MK
P.S.
@Portal2x2: Do You speak english? If so could You tell me how is the projection data ('oblv_ProjectionTransform_MAINPASS' and 'oblv_ProjectionDepthRange_MAINPASS') initialized in case of Fallout, which is, as far as I know, essential for the effect to work?
Did anyone try Portal2x2's effect file, guys? It seems to work in a wrong way. Some of the shader variables may not be initialized properlly.
With regards,
MK
P.S.
@Portal2x2: Do You speak english? If so could You tell me how is the projection data ('oblv_ProjectionTransform_MAINPASS' and 'oblv_ProjectionDepthRange_MAINPASS') initialized in case of Fallout, which is, as far as I know, essential for the effect to work?
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Skyrim Visual Immersion
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Re: Fallout: New Vegas
Hi, I use Google transliteration. I'm very bad understand in shaders, and just moved the code what it was in the original, adding passes to the technique, the outcome in the screenshotsMatso wrote:Hi,
Did anyone try Portal2x2's effect file, guys? It seems to work in a wrong way. Some of the shader variables may not be initialized properlly.
With regards,
MK
P.S.
@Portal2x2: Do You speak english? If so could You tell me how is the projection data ('oblv_ProjectionTransform_MAINPASS' and 'oblv_ProjectionDepthRange_MAINPASS') initialized in case of Fallout, which is, as far as I know, essential for the effect to work?
http://oblivion.nexusmods.com/mods/imag ... 513667.jpg
It looks about the same as in this screenshot
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Re: Fallout: New Vegas
I did. But in Fallout 3 it was giving me trouble with how beards and hair were rendered. I tried it in Skyrim, and there it works as a kind of leveling effect. Quite a nice addition, but I've not been able to get it to work with Matso's 4.0.0 DoF (I need the manual DOF functions!). I've tried to rewrite but my code skills are lacking. I'll attach a version with a much lessened effect, so it's really only very lightly deepening some shadows. I quite like that effect and it works nicely along ENB's SSAO.Matso wrote:Hi,
Did anyone try Portal2x2's effect file, guys?
A couple links for illustration (onmouseover comparisons!):
http://screenshotcomparison.com/comparison/142127
http://screenshotcomparison.com/comparison/142129
And some shots using the HBAO prepass (sorry for the Skyrim pollution!):
Unedited prepass:
Same config but with 2.0.6 prepass by Matso:
lighter HBAO effect:
(crazy effect in this one!)
These shots were all done with anaphiels Goddess config for ENB with the attached prepass.fx.
This one uses my own config, with SSAO and HBAO:
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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout: New Vegas
@midhras: Ok I made some quick changes to Your code. Please let me know does it work better now, either in Fallout or Skyrim.
Last edited by Matso on 26 Aug 2012, 18:13, edited 1 time in total.
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Re: Fallout: New Vegas
Well, not my code really, but I did change some things. If you could integrate this with your 4.x DOF (manual DOF, radiant DOF etc.) I'd be overjoyed, Matso.
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.