Hello guys, I have little question - what is governs intensivity of foam? After my messy overall adjustments it become too gray, or sometimes black.
TES Skyrim
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 3135
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
DogStar
Brilliant stuff, the sunlight effect looks very convincing.
zzz
I'm not sure there's an easy solution. As far as I've noticed it's mostly the general brightness and contrast settings that affect the waterfall foam and similar effects, so you probably need to increase the brightness of your setup and then adjust all the other settings accordingly.
Brilliant stuff, the sunlight effect looks very convincing.
zzz
I'm not sure there's an easy solution. As far as I've noticed it's mostly the general brightness and contrast settings that affect the waterfall foam and similar effects, so you probably need to increase the brightness of your setup and then adjust all the other settings accordingly.
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: TES Skyrim
Yeah I had to jack my brightness levels way up to get that back to white, then tone everything else down. I edited the Effect Lighting in all the weathers to make it pure white during daylight (they're darker and colored slightly by default), but even that wasn't enough.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- *master*
- Posts: 199
- Joined: 12 Feb 2012, 17:41
- Location: Germany
Re: TES Skyrim
Thank youmindflux wrote:T.A.Z
Agreed with Confidence-Man - looks just superb especially at night. It's always great to see someone try something new. I think you can achieve pretty much the same result by some tweaking of enbbloom.fx, perhaps as easily as simply using fairly high intensity and extremely low radius? Whatever the case, might be worthwhile to test for those not wanting to rework their whole lighting scheme.
I haven't had time to check out your config yet, but looks damn good. Hats off for sharing your setup even when you feel its unfinished, I think I'll have to do the same - seriously
Cool shots, everyone! Good to see you back with some of your gorgeous shots, gionight.
And about the bloom, you can achieve a similar effect by editing bloom.fx, but the thing is that it will brighten the image up, no matter what radius you've set and it is almost impossible (at least on my setup) to get that bloom at night and I'm not 100% sure about this, but it seems like there are a lot more objects affected by bloom. Now everything that has a proper specular map will have a more noticeable bloom, especially at night, but without that foggy look you normaly get when using a very bloomy setup.
@DogStar: really nice screenshots!
@zzz: Like mindflux and confidence_man already have said, it's the brightness levels that cause this, I have the same issue too but haven't done anything a bout it yet.
Some screenshots:
_________________
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
-
Offline
- *sensei*
- Posts: 341
- Joined: 27 Dec 2011, 21:33
- Location: Poland, Gdańsk
Re: TES Skyrim
Kudos to Boris for making bloom better! I think it should be included into default ENB, it improves the bloom look a lot.T.A.Z wrote: Thank you
And about the bloom, you can achieve a similar effect by editing bloom.fx, but the thing is that it will brighten the image up, no matter what radius you've set and it is almost impossible (at least on my setup) to get that bloom at night and I'm not 100% sure about this, but it seems like there are a lot more objects affected by bloom. Now everything that has a proper specular map will have a more noticeable bloom, especially at night, but without that foggy look you normaly get when using a very bloomy setup.
some screens from 1.4.2:
_________________
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
-
Offline
- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: TES Skyrim
T.A.Z
Why dont you try using original game colour correction, changing vanilla bloom with ENB bloom, but at the same time youll be able to set bloom threshold in CK(in other words, you can change the amount of objects receiving bloom dynamically: day,dawn,dusk,night + set bloom radius for them individually).
Why dont you try using original game colour correction, changing vanilla bloom with ENB bloom, but at the same time youll be able to set bloom threshold in CK(in other words, you can change the amount of objects receiving bloom dynamically: day,dawn,dusk,night + set bloom radius for them individually).
-
Offline
- Posts: 74
- Joined: 28 Dec 2011, 09:52
- Location: Austria
-
Offline
- *master*
- Posts: 199
- Joined: 12 Feb 2012, 17:41
- Location: Germany
Re: TES Skyrim
I'm not quite sure, but shouldn't changing this:dpeasant wrote:T.A.Z
Why dont you try using original game colour correction, changing vanilla bloom with ENB bloom, but at the same time youll be able to set bloom threshold in CK(in other words, you can change the amount of objects receiving bloom dynamically: day,dawn,dusk,night + set bloom radius for them individually).
r2=tex2D(_s3, _v0);//enb bloom
// r2=tex2D(_s1, _v0);//skyrim bloom
to
// r2=tex2D(_s3, _v0);//enb bloom
r2=tex2D(_s1, _v0);//skyrim bloom
in enbeffetc.fx, allow me to use the threshold set in the ck?
Last edited by T.A.Z on 06 Sep 2012, 15:57, edited 1 time in total.
_________________
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
-
Offline
- *blah-blah-blah maniac*
- Posts: 665
- Joined: 30 Dec 2011, 13:18
Re: TES Skyrim
New bloom is pretty damn sweet. I got it to look pretty awesome like TAZ. Only problem is when i use a lightning spell, then it goes CRAZY!
New 0.119 is amazing! Thanks Boris!!
New 0.119 is amazing! Thanks Boris!!
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
-
Offline
- *master*
- Posts: 133
- Joined: 03 Feb 2012, 05:40
Re: TES Skyrim
How can we set color/saturation for interiors only? I was using saturation settings in my enbeffect.fx file to increase the amount of color outside during the day, but with 119 this now changes the amount of colors in interiors as well and as a result interiors are oversaturated (tending towards too red .... )
Is there a way to set sat for interiors only?
Is there a way to set sat for interiors only?