GTA IV : GP's ENB presets - update 0910
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GTA IV : GP's ENB presets - update 0910
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EXTRASUNNY
SUNNY
WINDY
CLOUDY
DRIZZLE
RAINY
FOGGY
--------------------update 0910--------------------
Fixed incorret bokeh shape
Terrible artifact from focus to out of focus when the bokeh become more visible.
Download (update 0910) :
http://www.mediafire.com/?0glcf607ancf8qc
- Attachments
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- GP_enbeffect_0910.zip
- For those who has already download, please download the new enbeffect.fx and replace the old one.
- (5.84 KiB) Downloaded 3178 times
Last edited by gp65cj04 on 10 Sep 2012, 18:15, edited 3 times in total.
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- *sensei*
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Re: GTA IV : GP's ENB presets
This is probably the most realistic preset for GTA 4 I have ever seen. I have some notes thought:
- Why there are no clouds? I don't feel that it makes the preset more realistic,
- Ambient seems to be too low. You might want to increase it.
- Could You make sreenshots from other weathers?
- Why there are no clouds? I don't feel that it makes the preset more realistic,
- Ambient seems to be too low. You might want to increase it.
- Could You make sreenshots from other weathers?
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Re: GTA IV : GP's ENB presets
Thanks.MaxTheUniqueGamer wrote:This is probably the most realistic preset for GTA 4 I have ever seen. I have some notes thought:
- Why there are no clouds? I don't feel that it makes the preset more realistic,
- Ambient seems to be too low. You might want to increase it.
- Could You make sreenshots from other weathers?
To be honest, I don't how to make cloud looks good in the timecyc, so I removed it from extra-sunny and sunny..
I will take some screen shots of other weathers in next few days or screen shots by users (getting busy now... that's why all of the screen shots are old).
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- *master*
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Re: GTA IV : GP's ENB presets
This is excellent mate. Very nice settings, It's been a while I didn't see a good set around here (latest was DP3 1.4 )
I really like the bloom btw, gives a warm & cold bloom at the same time
I wish I can have more time to play with it, but direction Hong Kong tomorrow then New Zealand -ugh-
Ima visit you in Taiwan mate haha.
Thank you for sharing
If you need help with the clouds I can help you, I'm more into timecyc than fx.
I really like the bloom btw, gives a warm & cold bloom at the same time
I wish I can have more time to play with it, but direction Hong Kong tomorrow then New Zealand -ugh-
Ima visit you in Taiwan mate haha.
Thank you for sharing
If you need help with the clouds I can help you, I'm more into timecyc than fx.
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Re: GTA IV : GP's ENB presets
icelaglace wrote:This is excellent mate. Very nice settings, It's been a while I didn't see a good set around here (latest was DP3 1.4 )
I really like the bloom btw, gives a warm & cold bloom at the same time
I wish I can have more time to play with it, but direction Hong Kong tomorrow then New Zealand -ugh-
Ima visit you in Taiwan mate haha.
Thank you for sharing
If you need help with the clouds I can help you, I'm more into timecyc than fx.
Have fun!
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- *master*
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Re: GTA IV : GP's ENB presets
Thank you my friend
Btw, will you share one day your lens stuff using the palette etc?
I saw Ban007 using it, I think.
Btw, will you share one day your lens stuff using the palette etc?
I saw Ban007 using it, I think.
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Re: GTA IV : GP's ENB presets
Comment the lines you want :milktree wrote:how do you disable the black bars?
//#define DECORATE_PATTERN_1
#define DECORATE_PATTERN_2
2 is black bars
1 is vignette
Re: GTA IV : GP's ENB presets
Nice! this ENB looks awesome and realistic. Gonna try this one later thanks GP
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Re: GTA IV : GP's ENB presets
I gave up...icelaglace wrote:Thank you my friend
Btw, will you share one day your lens stuff using the palette etc?
I saw Ban007 using it, I think.
The lens flare looks so weird...
source : http://www.john-chapman.net/content.php?id=18
mix up with palette in the enbeffect.fx
for instance :
Code: Select all
float4 dirtPalette=tex2D(s13, _v0.xy);
float4 colorBloom=r5.w*tex2D(s3, _v0.xy);//0.5
float bloomGray=dot(colorBloom.xyz, 0.333)*EBloomAmount;
float3 lensFlareDirt=dirtPalette.xyz*0.5;
color.xyz+=colorBloom.xyz*lensFlareDirt.xyz*saturate(bloomGray)*0.25;
- Attachments
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- enbbloom_lensflare.zip
- lens flare
- (2.41 KiB) Downloaded 837 times