-------------------------------------
Parametes :
#define NOT_BLURRING_SKY_MODE // not blurring the sky, enable this mode will use Gaussian blur only (DEPTH_OF_FIELD_QULITY 0) .
#define DEPTH_OF_FIELD_QULITY 3 // form 0 to 7, higher is more samples.
#define AUTO_FOCUS // enable auto focus
#define TILT_SHIFT // enable tilt shift
#define POLYGONAL_BOKEH // use polygonal shape bokeh or circular bokeh
#define POLYGON_NUM 5
// for auto focus
float2 FocusPoint=float2(0.5, 0.5); // the point you want to focus.
float FocusSampleRange=1.00; // sampling range of foucs, 0 is FocusPoint only
float NearBlurCurve=1.00; // control the blur from near to focal plane, higher is less blur
float FarBlurCurve=1.00; // control the blur from focal plane to far away, higher is less blur
float DepthClip=150.0; // the max distance you can see clear, over this distance will be blurred, no matter it's on focus or not.
// for static dof
float FocalPlaneDepth=0.50;
float FarBlurDepth=50.00; // the blur will increase from FocalPlaneDepth to FarBlurDepth
// for tilt shift
float TiltShiftAngle=30.0; // it will rotate the focal plane
// common
float BokehBias=2.00;
float BokehBiasCurve=0.75;
float BokehBrightnessThreshold=1.00; // any bright source that its brightness over BokehBrightnessThreshold
float BokehBrightnessMultipiler=2.00; // will increase its brightness by BokehBrightnessMultipiler.
float RadiusSacleMultipiler=4.00; // blur radius affects the size of bokeh
// noise grain
float NoiseAmount=0.35; // the max noise grain amount
float NoiseCurve=0.50; // lower the value, the noise grain will increase faster when out of foucs.
float ChromaticAberrationAmount=0.25; // the intensity of chromatic aberration
-------------------------------------
------------------------------------- update 0910 -------------------------------------
Fixed incorrect bokeh shape.
------------------------------------- update 0911 -------------------------------------
Rewirted the auto focus code, it's more smooth now.
Fixed BokehBrightnessMultipiler parameter.
Static dof with qulity 0 (Gaussian blur only, so it's fast)
------------------------------------- update 0912 -------------------------------------
Added a new mode "NOT_BLURRING_SKY_MODE" for blurring lods only and not affecting the sky.
Enable this mode will use Gaussian blur only because of quality reason.
------------------------------------- update 0913 -------------------------------------
Improved performance.
Improved chromatic aberration.
------------------------------------- update 0915 -------------------------------------
Added tilt-shift feature
------------------------------------- update 0915 v2-------------------------------------
Added noise grain into blur
(the code is copied from effect.txt)
TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 0915v2
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TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 0915v2
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Last edited by gp65cj04 on 15 Sep 2012, 13:06, edited 19 times in total.
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- *master*
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Re: TES Skyrim : Bokeh Depth of Field
God, that's why we needed multi-pass for ADOF, mate. Right? haha.
Excellent mate. -claps- :mrgreen:
Excellent mate. -claps- :mrgreen:
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- *blah-blah-blah maniac*
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Re: TES Skyrim : Bokeh Depth of Field - update 0910
The shape is nice, but I don't think the autofocus is working entirely right.
Shouldn't the distance here be in focus? If I'm just looking at the landscape it's fine, but looking through the arch like that makes the dof kick in.
Also the bokehbrightnessmultiplier affects even the things in focus, so pretty much anything on the screen that's bright becomes brighter. Candles become like strobe lights for example.
Shouldn't the distance here be in focus? If I'm just looking at the landscape it's fine, but looking through the arch like that makes the dof kick in.
Also the bokehbrightnessmultiplier affects even the things in focus, so pretty much anything on the screen that's bright becomes brighter. Candles become like strobe lights for example.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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Re: TES Skyrim : Bokeh Depth of Field - update 0910
Thanks for report.Confidence-Man wrote:The shape is nice, but I don't think the autofocus is working entirely right.
Shouldn't the distance here be in focus? If I'm just looking at the landscape it's fine, but looking through the arch like that makes the dof kick in.
Also the bokehbrightnessmultiplier affects even the things in focus, so pretty much anything on the screen that's bright becomes brighter. Candles become like strobe lights for example.
I will fix this in the next update.
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Re: TES Skyrim : Bokeh Depth of Field - update 0910
Updated now.gp65cj04 wrote:Thanks for report.Confidence-Man wrote:The shape is nice, but I don't think the autofocus is working entirely right.
Shouldn't the distance here be in focus? If I'm just looking at the landscape it's fine, but looking through the arch like that makes the dof kick in.
Also the bokehbrightnessmultiplier affects even the things in focus, so pretty much anything on the screen that's bright becomes brighter. Candles become like strobe lights for example.
I will fix this in the next update.
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Re: TES Skyrim : Bokeh Depth of Field - update 0911
How could i disable the chromatic aberration?
Awesome work
Awesome work
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Re: TES Skyrim : Bokeh Depth of Field - update 0911
Set DoFDistortionAmount to 0.Unreal wrote:How could i disable the chromatic aberration?
Awesome work
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Re: TES Skyrim : Bokeh Depth of Field - update 0911
Wow this DoF is amazing. One thing I noticed is that it seems to blow out the bloom with the settings I'm using. Is there anyway to control that in the prepass file or is just part of the package and I need to adjust accordingly?
//Screenshots using out of the box DOF settings unless noted
DOF=OFF (My normal settings)
DOF=ON, DEPTH_OF_FIELD_QULITY=3
DOF=ON, DEPTH_OF_FIELD_QULITY=0
thanks and great work!
//Screenshots using out of the box DOF settings unless noted
DOF=OFF (My normal settings)
DOF=ON, DEPTH_OF_FIELD_QULITY=3
DOF=ON, DEPTH_OF_FIELD_QULITY=0
thanks and great work!
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Re: TES Skyrim : Bokeh Depth of Field - update 0911
Try to tweak the parameters below, they will affect the brightness.biz wrote:Wow this DoF is amazing. One thing I noticed is that it seems to blow out the bloom with the settings I'm using. Is there anyway to control that in the prepass file or is just part of the package and I need to adjust accordingly?
//Screenshots using out of the box DOF settings unless noted
DOF=OFF (My normal settings)
DOF=ON, DEPTH_OF_FIELD_QULITY=3
DOF=ON, DEPTH_OF_FIELD_QULITY=0
thanks and great work!
// common
float BokehBias=0.0;
float BokehBiasCurve=1.25;
float BokehBrightnessThreshold=1.0;
float BokehBrightnessMultipiler=0.0;
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- *sensei*
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Re: TES Skyrim : Bokeh Depth of Field - update 0911
Wow, this looks like tilt-shift. I love tilt-shift. I'll try that too.