Circle bokeh without chromatic aberration
TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 0915v2
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Re: TES Skyrim : Bokeh Depth of Field - update 0912
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Re: TES Skyrim : Bokeh Depth of Field - update 0912
Thanks for the sky toggle!
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Re: TES Skyrim : Bokeh Depth of Field - update 0912
ahh thanks very much for help, looking much better now. sky toggle is very useful as well.
Odd question:
The auto focus is great for screen shots but not can feel unpractical for playing the games (for example npc getting too close in battle and losing focus). I was wondering if the was any way to suppress the DOF blurring effect for a certain difference in front of the player.
I tried doing this by setting NearBlurDepth=10.0 and it worked good except the first time I looked at a far away object the "lens" did some kind of crazy correction which oddly enough corrupts my d3d9.dll -__-
thansk/
Odd question:
The auto focus is great for screen shots but not can feel unpractical for playing the games (for example npc getting too close in battle and losing focus). I was wondering if the was any way to suppress the DOF blurring effect for a certain difference in front of the player.
I tried doing this by setting NearBlurDepth=10.0 and it worked good except the first time I looked at a far away object the "lens" did some kind of crazy correction which oddly enough corrupts my d3d9.dll -__-
thansk/
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Re: TES Skyrim : Bokeh Depth of Field - update 0912
Focusing shader is available inside dof file, but it require a lot of creativity to correct it for using focus areas which you like, it's like digital cameras focusing.
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -
Added tilt-shift feature
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -
Nice work gp65cj04 you really get close to http://www.youtube.com/watch?v=pgAeu7T3ZDA quality
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -
Thanks, but my dof is not that smooth and has artifacts.CruNcher wrote:Nice work gp65cj04 you really get close to http://www.youtube.com/watch?v=pgAeu7T3ZDA quality
Transparent objects depth is also transparent...
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -
Gp did you Boris, Matso and Indigoneko contact each other yet for maybe working together on 1 Dof, instead of splitting yourselfs apart ?
All Default Settings
Model: Calista Wip
Location: Riverwood Centre
TOD: 8:40 AM
FL : 100mm
Camera Distance est: 5m
Indigo 42 FPS
Boris 40 FPS
Matso 38 FPS
GP 33 FPS
Your Dof seems to have a big blowout effect on the Gamma ?
All Default Settings
Model: Calista Wip
Location: Riverwood Centre
TOD: 8:40 AM
FL : 100mm
Camera Distance est: 5m
Indigo 42 FPS
Boris 40 FPS
Matso 38 FPS
GP 33 FPS
Your Dof seems to have a big blowout effect on the Gamma ?
Last edited by CruNcher on 15 Sep 2012, 11:11, edited 2 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -
CruNcher wrote:Gp did you Boris, Matso and Indigoneko contact each other yet for maybe working together on 1 Dof, instead of splitting yourselfs apart ?
All Default Settings
Model: Calista Wip
Location: Riverwood Centre
TOD: 8:40 AM
FL : 100mm
Camera Distance est: 5m
Indigo 42 FPS
Boris 40 FPS
Matso 38 FPS
GP 33 FPS
Your Dof seems to have a big blowout effect on the Gamma ?
Decrease BokehBias and BokehBrightnessMultipiler, those parameters will affect the brightness.
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -
Thx will try it also comparing with Dynavision on Performance/Quality Indigos Dof shows a very different focus behavior gets especially visible in the wide shoot
Is it possible to get a blurrier edge @ the layer separation instead of the hard edge currently, adding edge detection and blur them slightly ?
With adapted Bokehbias and blown out Brightness
Now a Knife in her Hand and her hand well positioned perfect suspense focused on her, though wouldn't fit to her stabbing someone from behind
Is it possible to get a blurrier edge @ the layer separation instead of the hard edge currently, adding edge detection and blur them slightly ?
With adapted Bokehbias and blown out Brightness
Now a Knife in her Hand and her hand well positioned perfect suspense focused on her, though wouldn't fit to her stabbing someone from behind
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard