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TES Skyrim
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- *sensei*
- Posts: 323
- Joined: 28 Dec 2011, 08:14
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- *master*
- Posts: 116
- Joined: 13 Apr 2012, 19:27
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- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
Jawz
Glad to be of help - nice work with the enbeffect.fx files.
T.A.Z
Thanks, it's already getting better here. I might just as well postpone all CK work until you get yours done The new sunset looks very promising.
Opeth
Maybe you have a point - I think I might try to get started again by replacing most of the 'ordinary' vanilla weather templates with SkyrimClear and SkyrimCloudy and work from there. I'd like to achieve uniform lighting across the play area, but right now the varying settings make it very difficult even with the crazy vanilla tint disabled. You're right, RLWC doesn't work properly with the original game colour correction disabled, but luckily Boris was kind enough to describe the registers at the end of enbeffect.fx, so I could come up with a way to run original game colour correction with only the tint disabled - with the vanilla imagespace brightness, contrast and saturation set to 1, the image seems to look the same as with all colour correction disabled. My solution might cause some bugs somewhere, though, not sure yet. And damn, at first I thought you're posting photographs
Glad to be of help - nice work with the enbeffect.fx files.
T.A.Z
Thanks, it's already getting better here. I might just as well postpone all CK work until you get yours done The new sunset looks very promising.
Opeth
Maybe you have a point - I think I might try to get started again by replacing most of the 'ordinary' vanilla weather templates with SkyrimClear and SkyrimCloudy and work from there. I'd like to achieve uniform lighting across the play area, but right now the varying settings make it very difficult even with the crazy vanilla tint disabled. You're right, RLWC doesn't work properly with the original game colour correction disabled, but luckily Boris was kind enough to describe the registers at the end of enbeffect.fx, so I could come up with a way to run original game colour correction with only the tint disabled - with the vanilla imagespace brightness, contrast and saturation set to 1, the image seems to look the same as with all colour correction disabled. My solution might cause some bugs somewhere, though, not sure yet. And damn, at first I thought you're posting photographs
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- *blah-blah-blah maniac*
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- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim
Thanks Mindflux
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- Joined: 11 Jul 2012, 03:43
Re: TES Skyrim
Thanks turnerl. I using a few slight tweaks and DOF by gp65cj04. Lush grass/trees, 2k textures, and one that adds to riverwood (i forget the name).
Last edited by jlbiggs on 20 Jun 2013, 16:09, edited 1 time in total.
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Re: TES Skyrim
Aleena: Those look great. What enb are you using? Confidents?
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Re: TES Skyrim
It's my custom version ofc :p ... It's based on a collage of few enbs: Opethfeldt, Fedorrrz, something from T.A.Z and few things from others, heavy modified + 1 or 2 my own mods (ex. mountains that cast shadows, etc).zombini wrote:Aleena: Those look great. What enb are you using? Confidents?
I really like the confidents work; but i use only 1 water texture fix from his enb. Ofc still a wip...i'm not true satisfied right now.
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Re: TES Skyrim
AleenaDfk wrote:It's my custom version ofc :p ... It's based on a collage of few enbs: Opethfeldt, Fedorrrz, something from T.A.Z and few things from others, heavy modified + 1 or 2 my own mods (ex. mountains that cast shadows, etc).zombini wrote:Aleena: Those look great. What enb are you using? Confidents?
I really like the confidents work; but i use only 1 water texture fix from his enb. Ofc still a wip...i'm not true satisfied right now.
Looks nice. I just think the indoors are a little dark.