TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 0915v2

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Re: TES Skyrim : Bokeh Depth of Field - update 0912

Circle bokeh without chromatic aberration

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Re: TES Skyrim : Bokeh Depth of Field - update 0912

Thanks for the sky toggle!
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Re: TES Skyrim : Bokeh Depth of Field - update 0912

ahh thanks very much for help, looking much better now. sky toggle is very useful as well.

Odd question:

The auto focus is great for screen shots but not can feel unpractical for playing the games (for example npc getting too close in battle and losing focus). I was wondering if the was any way to suppress the DOF blurring effect for a certain difference in front of the player.

I tried doing this by setting NearBlurDepth=10.0 and it worked good except the first time I looked at a far away object the "lens" did some kind of crazy correction which oddly enough corrupts my d3d9.dll -__-

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Re: TES Skyrim : Bokeh Depth of Field - update 0912

Focusing shader is available inside dof file, but it require a lot of creativity to correct it for using focus areas which you like, it's like digital cameras focusing.
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -

Added tilt-shift feature

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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -

Nice work gp65cj04 you really get close to http://www.youtube.com/watch?v=pgAeu7T3ZDA quality :)
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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -

CruNcher wrote:Nice work gp65cj04 you really get close to http://www.youtube.com/watch?v=pgAeu7T3ZDA quality :)
Thanks, but my dof is not that smooth and has artifacts.

Transparent objects depth is also transparent...

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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -

Gp did you Boris, Matso and Indigoneko contact each other yet for maybe working together on 1 Dof, instead of splitting yourselfs apart ?

All Default Settings

Model: Calista Wip
Location: Riverwood Centre
TOD: 8:40 AM
FL : 100mm
Camera Distance est: 5m


Indigo 42 FPS

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Boris 40 FPS

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Matso 38 FPS

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GP 33 FPS

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Your Dof seems to have a big blowout effect on the Gamma ?


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Last edited by CruNcher on 15 Sep 2012, 11:11, edited 2 times in total.
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Jasper Bekkers EA/DICE

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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -

CruNcher wrote:Gp did you Boris, Matso and Indigoneko contact each other yet for maybe working together on 1 Dof, instead of splitting yourselfs apart ?

All Default Settings

Model: Calista Wip
Location: Riverwood Centre
TOD: 8:40 AM
FL : 100mm
Camera Distance est: 5m


Indigo 42 FPS

Image

Boris 40 FPS

Image

Matso 38 FPS

Image

GP 33 FPS

Image


Your Dof seems to have a big blowout effect on the Gamma ?

Decrease BokehBias and BokehBrightnessMultipiler, those parameters will affect the brightness. ;)

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Re: TES Skyrim / Fallout New Vegas : Bokeh Depth of Field -

Thx will try it also comparing with Dynavision on Performance/Quality Indigos Dof shows a very different focus behavior gets especially visible in the wide shoot :)

Is it possible to get a blurrier edge @ the layer separation instead of the hard edge currently, adding edge detection and blur them slightly ?

With adapted Bokehbias and blown out Brightness :)

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Now a Knife in her Hand and her hand well positioned perfect suspense focused on her, though wouldn't fit to her stabbing someone from behind ;)
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Jasper Bekkers EA/DICE

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