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 Post subject: Re: TES Skyrim
PostPosted: 01 Oct 2012, 22:03 
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Joined: 03 Sep 2012, 16:36
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hehehe


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 01 Oct 2012, 22:30 
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Joined: 21 Feb 2012, 06:36
Posts: 13
nice to see you guys
some impressive work you've got there
got some new pics

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 Post subject: Re: TES Skyrim
PostPosted: 02 Oct 2012, 00:23 
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Quote:
Lauren wrote:
How do people make these kinds of shots? where different things are focused and the DOF is like, perfect and it almost looks like a photo of a model set


It's a technique called Miniaturization (because it looks like a photo of a model set).

If you want to take a photo like that in real life, you'll need to get a decent quality camera and a lens that lets you control the f-stop value (f-stop is just the ratio of lens diameter to focal length). Lower f-stop values will narrow the range of the depth of field, causing a much smaller portion of the scene to be in focus. For example: f-stop of 2.8 has a very narrow depth of field, and most things will be out of focus. f-stop of 24.0 has a very wide depth depth of field and most things will be in focus. Most good cameras will automatically adjust the exposure time to compensate for the f-stop values, but if you don't have a camera that automatically adjusts exposure time, be aware that you'll need to decrease your exposure time with lower f-stop values.

If you want to take a screenshot like that in Skyrim, you'll need to download an ENB which has either Matso's Depth of Field, or my own Depth of Field (search for SkyRealism on SkyrimNexus). Open the enbeffectprepass.fx file and change the fApertureScale or fCameraAperture. Higher values will give you a narrower depth of field.

Cheers!



Hey just wanted to chip in my advice.

I have never heard of the technique you are asking about being called 'miniaturization', but rather tilt-shift. To some extent its about f-stop or depth of field, buts it more about tilting a certain area into focus which just depth of field wont achieve. If it was just f-stop that achieved this then any camera and lens could do it. What you would need to achieve this in real life photography is a tilt shift lens which is essentially a crooked lens. (http://en.wikipedia.org/wiki/File:24mm-tilt-lens.jpg) To achieve this in game I'm sure IndigoNeko method would work I just wanted to explain a bit more about the technique. You could also google "tilt-shift online tools" or use Photoshop to alter your Skyrim images or videos. Using Photoshop rather than a lens in real life has annoyed the so called purist photographers to no end. :D


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 Post subject: Re: TES Skyrim
PostPosted: 02 Oct 2012, 00:29 
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lindsayrg1 wrote:
To achieve this in game I'm sure IndigoNeko method would work I just wanted to explain a bit more about the technique. You could also google "tilt-shift online tools" or use Photoshop to alter your Skyrim images or videos. Using Photoshop rather than a lens in real life has annoyed the so called purist photographers to no end. :D


There's another way
viewtopic.php?f=7&t=1068

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 Post subject: Re: TES Skyrim
PostPosted: 02 Oct 2012, 02:47 
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Yes, you're partially right. I was wrong...it's called "Miniature Faking".

However, any camera that lets you control f-stop can control depth of field, since depth of field is a side effect of the lens aperture, circles of confusion, and focal length. Bokeh is also a side effect. It requires a good lens to get f-stop values low enough to achieve miniature faking effects (2.8 or lower).

http://en.wikipedia.org/wiki/Miniature_faking
http://en.wikipedia.org/wiki/F-number
http://en.wikipedia.org/wiki/Circle_of_confusion
http://en.wikipedia.org/wiki/Depth_of_field
http://en.wikipedia.org/wiki/Bokeh

The depth of field a "plane" in the image, and the further away an object is from that plane, the more out of focus it is. Tilt-shift photography is where you adjust the "plane" of the depth of field in the image, causing different parts of the image to have a different depth of field distances.

http://en.wikipedia.org/wiki/Tilt%E2%80 ... hotography

Speaking of annoyed purists....

I'm one of them. :-)


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 Post subject: Re: TES Skyrim
PostPosted: 02 Oct 2012, 09:21 
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Scarlet ENB/Race Casandra WIP

Which approach you like the most and or is there a combination you would like to see ? , important please only PM me your answer don't post it here.

1.
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 Post subject: Re: TES Skyrim
PostPosted: 02 Oct 2012, 10:18 
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Joined: 02 Oct 2012, 00:04
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Quote:
Yes, you're partially right. I was wrong...it's called "Miniature Faking".


Hmmm, I have never heard of it called that but I guess that's what we are trying to achieve right :D

Quote:
However, any camera that lets you control f-stop can control depth of field, since depth of field is a side effect of the lens aperture, circles of confusion, and focal length. Bokeh is also a side effect. It requires a good lens to get f-stop values low enough to achieve miniature faking effects (2.8 or lower).


Not trying to cause an argument but I am aware that most cameras and any slr can control all the features you describe above. However, bokeh has nothing to do with tilt shift or miniature faking as you describe and depth of field or aperture is only part of the method used to achieve this kind of effect with a camera. If you looked at the wiki picture in my previous post you will see an slr with a strange slanted lens attached (which is a tilt shift one). It is this lens that gives the miniature effect and not just f-stop values.

This is reinforced by the wikipedia link you posted to miniature faking...

Quote:
Miniatures can be simulated optically by using lens tilt, although the effect is somewhat different from the shallow DoF that normally results in close-up photography.


Anyway, I'm getting off topic now. I had a look at Unreal's post and there a some quality shots in there. I really like the different effects that are demonstrated!

I am also eagerly awaiting your enb Unreal or Opethfeldt's next release whenever that may be.

Finally cruncher what is it your asking? Which noise/skin texture do you like on your character's face?


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 Post subject: Re: TES Skyrim
PostPosted: 02 Oct 2012, 10:48 
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Joined: 20 Mar 2012, 08:37
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just what you think looks most natural (not more beautiful) doesn't scare you ect obviously the skin color in the first two is scary so do you could imagine a mixup if yes which and so on ;)

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 02 Oct 2012, 12:22 
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 Post subject: Re: TES Skyrim
PostPosted: 02 Oct 2012, 13:51 
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Joined: 02 Oct 2012, 00:04
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Wow these are some really nice shots unreal. :o Different from your last few posts which have been very lush and green!


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