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Yes, you're partially right. I was wrong...it's called "Miniature Faking".
Hmmm, I have never heard of it called that but I guess that's what we are trying to achieve right

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However, any camera that lets you control f-stop can control depth of field, since depth of field is a side effect of the lens aperture, circles of confusion, and focal length. Bokeh is also a side effect. It requires a good lens to get f-stop values low enough to achieve miniature faking effects (2.8 or lower).
Not trying to cause an argument but I am aware that most cameras and any slr can control all the features you describe above. However, bokeh has nothing to do with tilt shift or miniature faking as you describe and depth of field or aperture is only part of the method used to achieve this kind of effect with a camera. If you looked at the wiki picture in my previous post you will see an slr with a strange slanted lens attached (which is a tilt shift one). It is this lens that gives the miniature effect and not just f-stop values.
This is reinforced by the wikipedia link you posted to miniature faking...
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Miniatures can be simulated optically by using lens tilt, although the effect is somewhat different from the shallow DoF that normally results in close-up photography.
Anyway, I'm getting off topic now. I had a look at Unreal's post and there a some quality shots in there. I really like the different effects that are demonstrated!
I am also eagerly awaiting your enb Unreal or Opethfeldt's next release whenever that may be.
Finally cruncher what is it your asking? Which noise/skin texture do you like on your character's face?