TES Skyrim

post screenshots of enbseries
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Joined: 04 Sep 2012, 06:47

Re: TES Skyrim

Yes, you're partially right. I was wrong...it's called "Miniature Faking".

However, any camera that lets you control f-stop can control depth of field, since depth of field is a side effect of the lens aperture, circles of confusion, and focal length. Bokeh is also a side effect. It requires a good lens to get f-stop values low enough to achieve miniature faking effects (2.8 or lower).

http://en.wikipedia.org/wiki/Miniature_faking
http://en.wikipedia.org/wiki/F-number
http://en.wikipedia.org/wiki/Circle_of_confusion
http://en.wikipedia.org/wiki/Depth_of_field
http://en.wikipedia.org/wiki/Bokeh

The depth of field a "plane" in the image, and the further away an object is from that plane, the more out of focus it is. Tilt-shift photography is where you adjust the "plane" of the depth of field in the image, causing different parts of the image to have a different depth of field distances.

http://en.wikipedia.org/wiki/Tilt%E2%80 ... hotography

Speaking of annoyed purists....

I'm one of them. :-)

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*blah-blah-blah maniac*
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Re: TES Skyrim

Scarlet ENB/Race Casandra WIP

Which approach you like the most and or is there a combination you would like to see ? , important please only PM me your answer don't post it here.

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Joined: 02 Oct 2012, 00:04

Re: TES Skyrim

Yes, you're partially right. I was wrong...it's called "Miniature Faking".
Hmmm, I have never heard of it called that but I guess that's what we are trying to achieve right :D
However, any camera that lets you control f-stop can control depth of field, since depth of field is a side effect of the lens aperture, circles of confusion, and focal length. Bokeh is also a side effect. It requires a good lens to get f-stop values low enough to achieve miniature faking effects (2.8 or lower).
Not trying to cause an argument but I am aware that most cameras and any slr can control all the features you describe above. However, bokeh has nothing to do with tilt shift or miniature faking as you describe and depth of field or aperture is only part of the method used to achieve this kind of effect with a camera. If you looked at the wiki picture in my previous post you will see an slr with a strange slanted lens attached (which is a tilt shift one). It is this lens that gives the miniature effect and not just f-stop values.

This is reinforced by the wikipedia link you posted to miniature faking...
Miniatures can be simulated optically by using lens tilt, although the effect is somewhat different from the shallow DoF that normally results in close-up photography.
Anyway, I'm getting off topic now. I had a look at Unreal's post and there a some quality shots in there. I really like the different effects that are demonstrated!

I am also eagerly awaiting your enb Unreal or Opethfeldt's next release whenever that may be.

Finally cruncher what is it your asking? Which noise/skin texture do you like on your character's face?

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Re: TES Skyrim

just what you think looks most natural (not more beautiful) doesn't scare you ect obviously the skin color in the first two is scary so do you could imagine a mixup if yes which and so on ;)
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Re: TES Skyrim

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Re: TES Skyrim

Wow these are some really nice shots unreal. :o Different from your last few posts which have been very lush and green!

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Re: TES Skyrim

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and my newest follower mod...
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Re: TES Skyrim

Good discussion regarding miniature faking, enlightening. Never heard of tilting before.

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Joined: 26 Feb 2012, 21:09

Re: TES Skyrim

@Dinkledorf
That last screenshot looks really good :)

@Unreal
Are you still using that modified version of Opethfeldt's ENB? It could be my eyes deceiving me, but it looks a bit more contrasty than I remember it. Anyway, great shots!

Here's a big dump :D

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Re: TES Skyrim

trillville wrote:@Dinkledorf
That last screenshot looks really good :)
Thank you sir, much appreciated. Always admired your work (above shots included) and learned a ton from your ENB configs along the way.


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