TES Skyrim

post screenshots of enbseries
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Joined: 04 Oct 2012, 15:28

Re: TES Skyrim

Just had a question regarding my setup...any idea how to get rid of the striped shadows cast on character's face? Is this just bad lighting? Something wrong on my end? Also the glow or halo surrounding the edge of character? I don't see these issues on any of the screenshots taken here...Thanks for any advice...using latest Project ENB for CoT profile.

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Re: TES Skyrim

I read you manual IndigoNeko and it's amazing, Boris should use it for his website.. ahahah

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Re: TES Skyrim

@IndigoNeko --

Haven't had a chance to check your manual out yet but am very much looking forward to it and will report back.

As far as ideas for presets ... I'd love it if you would do something realistic that works with Climates of Tamriel!


@Everyone --

How the HELL do you tweak nights without wrecking days? Everytime I try to improve my nights I find that I've screwed something up during the day, even though the controls for both in enbseries.ini are supposed to be separate ...

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Re: TES Skyrim

SecretSumo wrote:Just had a question regarding my setup...any idea how to get rid of the striped shadows cast on character's face? Is this just bad lighting? Something wrong on my end? Also the glow or halo surrounding the edge of character? I don't see these issues on any of the screenshots taken here...Thanks for any advice...using latest Project ENB for CoT profile.
The 1 pixel wide halo surrounding the edge of the character is something inherent in Skyrim's rendering system, when a brightly lit character is in front of a shadowed area. Try using detailed shadows in the ENB, and make sure you've got everything under [SHADOW] set to true. After that, you'll need to use bloom to "smooth" out the intensity of that halo. There's nothing else you can really do about it.
haints wrote:As far as ideas for presets ... I'd love it if you would do something realistic that works with Climates of Tamriel!


@Everyone --

How the HELL do you tweak nights without wrecking days? Everytime I try to improve my nights I find that I've screwed something up during the day, even though the controls for both in enbseries.ini are supposed to be separate ...
Most of my presets work with Climates of Tamriel (I had it installed when I made them anyway). You'll need to make sure that you disable [SKY], in order to get any preset to work with CoT.

As far as tweaking nights without wrecking days...The day/night detection system is what you'll have to be using. I've literally no idea exactly how it works, but changing the [NIGHTDAY] settings will influence WHEN it uses the day vs night configurations.

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Re: TES Skyrim

IndigoNeko wrote:As far as tweaking nights without wrecking days...The day/night detection system is what you'll have to be using. I've literally no idea exactly how it works, but changing the [NIGHTDAY] settings will influence WHEN it uses the day vs night configurations.
Thanks for pointing me in the right direction!

Does anyone know how those settings work? How to tweak them?

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Re: TES Skyrim

haints wrote:
IndigoNeko wrote:As far as tweaking nights without wrecking days...The day/night detection system is what you'll have to be using. I've literally no idea exactly how it works, but changing the [NIGHTDAY] settings will influence WHEN it uses the day vs night configurations.
Thanks for pointing me in the right direction!

Does anyone know how those settings work? How to tweak them?
I am mostly guessing but it seems the values depict average brightness of the scene. Higher values mean brighter and lower, well ... darker. Therefore with these settings you are identifying the threshold points of brightness when ENB will identify night from day. The curve parameter I believe affects the amount of lerp'ing that is done between the two and will affect how quickly night turns to day and vice versa. This is one of the reasons that dark stormy days will trick ENB into believing its night.

Typical settings are usually in the following ranges:

DetectorLevelDay=0.65 - 75
DetectorLevelNight=0.15 - 35
DetectorLevelCurve=1.0 - 2.0 (I believe lower values will result in a more abrupt transition as I once set it to 0.2 and day turned into night instantly)

This is based on my experience with a variety of ENB configs. Mine are 0.65 and 0.25 respectively, which if my guess above is correct means that:

It is day when the average "brightness" of the screen reaches 65% of maximum or higher and it is Night when it reaches 25% of maximum or lower.

DetectorLevelCurve determines the transition "steps" between the two.

Like I said, kinda guessing here. I set mine as indicated above a long time ago and kinda left it be.

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Re: TES Skyrim

SecretSumo wrote:.... Also the glow or halo surrounding the edge of character? I don't see these issues on any of the screenshots taken here...Thanks for any advice...using latest Project ENB for CoT profile.
What Indigo said is true. Note that most posting shots here will position scenes to avoid the issue, it exists. What affects it most is the iBlurDeferredShadowMask setting in SkyrimPrefs. The higher the value the more pronounced the halo effect. Unfortunately, the higher the value the softer the shadow edges which is to my liking so I guess we all live with it and do our best to ignore it.

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Re: TES Skyrim

XenoKratios wrote:I read you manual IndigoNeko and it's amazing, Boris should use it for his website.. ahahah
Agreed, good manual, learned quite a bit.

As to your other questions Indigo, too early still although I have to say that I love the f-stop and manual focus aspects you provide, very useful especially when wanting to focus on a part of the scene that is not center using DOF. Might be interesting if f-stop also affected amount of light on the scene. Taking the photography aspect further, you could include ISO as well, lol. I coded a simple grid of thirds to overlay the scene that helps to line up shots a bit more.

I have not tried any of the other features as of yet.

Presets are great for those that want to pick and go, I like to tinker so not so much for me. My current enbeffect is a mishmash of different code including your HSV and Bloom code at the moment.

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Re: TES Skyrim

@IndigoNeko @Dinkledorf

Thanks very much for the advice. I tried what you suggested and it seems to have worked for the most part so the issue is far less noticable.

Do you have any advice for the weird striped shadows that sometimes are cast on a character's face? I believe from the self shadowing cast by hair etc. It once again only occurs in specific lighting circumstances but if there's anything I can do to lessen the effect that would also be appreciated!

The other question I had was what sort of Anti-Aliasing are we using through NvidiaInspector, or what NvidiaInspector settings do you all use if any to enhance ENB or be compatible with ENB?

Thanks again! Awesome ENB config Indigo and very handy guide for learning all the INI parameters for new people. It's a must read!

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Re: TES Skyrim

Dinkledorf wrote: I am mostly guessing but it seems the values depict average brightness of the scene. Higher values mean brighter and lower, well ... darker. Therefore with these settings you are identifying the threshold points of brightness when ENB will identify night from day. The curve parameter I believe affects the amount of lerp'ing that is done between the two and will affect how quickly night turns to day and vice versa. This is one of the reasons that dark stormy days will trick ENB into believing its night.

Typical settings are usually in the following ranges:

DetectorLevelDay=0.65 - 75
DetectorLevelNight=0.15 - 35
DetectorLevelCurve=1.0 - 2.0 (I believe lower values will result in a more abrupt transition as I once set it to 0.2 and day turned into night instantly)

This is based on my experience with a variety of ENB configs. Mine are 0.65 and 0.25 respectively, which if my guess above is correct means that:

It is day when the average "brightness" of the screen reaches 65% of maximum or higher and it is Night when it reaches 25% of maximum or lower.

DetectorLevelCurve determines the transition "steps" between the two.

Like I said, kinda guessing here. I set mine as indicated above a long time ago and kinda left it be.
Thanks Dinkledorf!

I'm finding this whole issue really frustrating. I'll increase AmbientLightingCurveNight to darken shadows at night, but then the shadows in a particular daytime scene will darken too ... What is strange is, daylight values also work IN THE SAME SCENE ... So does that means enb is reading the scene as both day AND night?

I tried messing with DetectorLevels but no matter what I do, changing say, DirectLightingIntensityNight or AmbientLightingCurveNight also change those values during the day ...

Has no one else run into this issue?
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