Lauren wrote:
I do kind of wish that I knew how to tweak ENB stuff so I could make my own setting, but lol
It's mighty complex

edit:
Is there a form of a list somewhere, that fully explains what each individual value does? I'd love that if that were the case..
In addition to the older documentation there, I've got a substantially more robust User Manual included with
SkyRealism - ENB Evolved. It's more tailored towards my new code-base in ENB Evolved, but it's got a lot more in-depth descriptions of the various types of effects, as well as where to change them in each of the files.
andpal wrote:
Yes but the thing is that the screendump taken ingame by "insert" is not what it looks like ingame.
The ingame is much brighter then the screendumps ! This is very strange..
By the way how do i turn Down the spot of too bright reflections on animal skin/armor/hair etc ??
You can use INSERT to take ENBSeries screenshots. You can use PRINT SCREEN to take Skyrim screenshots, and finally you can use F12 to take Steam screenshots. Each of them use slightly different systems and file formats to render the images.
The "bright reflections" are usually specular highlights. You can set them with the following variables in enbseries.ini:
Code:
[ENVIRONMENT]
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
SpecularAmountMultiplier controls how bright the spots are (lower is darker, higher is brighter). SpecularPowerMultiplier controls how "wide" the bright spots are (lower is wider, higher is narrower). SpecularFromLight controls reflections from the sun...I recommend leaving this at zero unless you want impossibly bright cobblestones.